setVehicleTIPars: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - "(\|[pr][0-9]+ *= *[^-\r\n]+) *- *V([a-z])" to "$1 - v$2")
 
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{{RV|type=command
{{RV|type=command


| arma2oa
|game1= arma2oa
|version1= 1.50


|1.51
|game2= tkoh
|version2= 1.00
 
|game3= arma3
|version3= 0.50


|arg= global
|arg= global
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|gr1= Object Manipulation
|gr1= Object Manipulation


| Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a range from 0 to 1, 0 being cold, 1 being hot.
|descr= Sets the "heat" state of different vehicle parts for Thermal Imaging detection.
{{Informative | This command does not work on infantry weapons.}}
This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a 0..1 range - 0 being cold, 1 being hot.
 
{{Feature|informative|This command does not work on infantry weapons.}}
| vehicle [[setVehicleTIPars]] [engine, wheels, weapon]


|p1= vehicle: [[Object]] - Vehicle whose components are manipulated
|s1= vehicle [[setVehicleTIPars]] [engine, wheels, weapon]


|p2 = [engine, wheels, weapon]: [[Array]]
|p1= vehicle: [[Object]] - vehicle whose components are manipulated


|p3= engine: [[Number]] - engine and body's heat
|p2= engine: [[Number]] - engine and body's heat


|p4= wheels: [[Number]] - tracks/wheels' heat
|p3= wheels: [[Number]] - tracks/wheels' heat


|p5= weapon: [[Number]] - main weapon's heat
|p4= weapon: [[Number]] - main weapon's heat


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 1, 1]; {{cc|set all parts hot}}
|x1= <sqf>
[[vehicle]] [[player]] [[setVehicleTIPars]] [0, 0, 0]; {{cc|set all parts cold}}
vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot
[[vehicle]] [[player]] [[setVehicleTIPars]] [0.5, 0.5, 0.5]; {{cc|set all parts warm}}
vehicle player setVehicleTIPars [0, 0, 0]; // set all parts cold
</code>
vehicle player setVehicleTIPars [0.5, 0.5, 0.5]; // set all parts warm
</sqf>


|x2= <code>[[vehicle]] [[player]] [[setVehicleTIPars]] [1, 0, 0]; {{cc|set the engine warm, perfect for winter}}</code>
|x2= <sqf>vehicle player setVehicleTIPars [1, 0, 0]; // set the engine warm, perfect for winter</sqf>


|[[disableTIEquipment]], [[setCamUseTI]]
|seealso= [[disableTIEquipment]] [[setCamUseTI]]
}}
}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 14:46, 8 November 2023

Hover & click on the images for description

Description

Description:
Sets the "heat" state of different vehicle parts for Thermal Imaging detection. This allows simulation of heated up parts of a vehicle without it actually having to utilize them - on a 0..1 range - 0 being cold, 1 being hot.
This command does not work on infantry weapons.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle setVehicleTIPars [engine, wheels, weapon]
Parameters:
vehicle: Object - vehicle whose components are manipulated
engine: Number - engine and body's heat
wheels: Number - tracks/wheels' heat
weapon: Number - main weapon's heat
Return Value:
Nothing

Examples

Example 1:
vehicle player setVehicleTIPars [1, 1, 1]; // set all parts hot vehicle player setVehicleTIPars [0, 0, 0]; // set all parts cold vehicle player setVehicleTIPars [0.5, 0.5, 0.5]; // set all parts warm
Example 2:
vehicle player setVehicleTIPars [1, 0, 0]; // set the engine warm, perfect for winter

Additional Information

See also:
disableTIEquipment setCamUseTI

Notes

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