BIS fnc sceneSetPosFormation: Difference between revisions
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{{ | {{RV|type=function | ||
| arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Scenes | ||
| | |exec= spawn | ||
| | |descr= Adjusts units into a pre-determined formation, using a few variables. Part of S.C.E.N.E.S function group. | ||
| | |s1= param spawn [[BIS_fnc_sceneSetPosFormation]] | ||
| | |p1= [[Array]] - array of units involved | ||
| | |p2= [[Object]] - scene initiator | ||
| [[ | |p3= [[Object]] - talking partner of scene initiator | ||
| | |p4= [[String]] - formation in which to place units. Possible values: "LINE", "CIRCLE", "HALFCIRCLE | ||
| | |p5= [[Number]] - true / false in format [[Number]] (0 = false, 1 = true), determines debug mode (showing markers). | ||
|p6= [[Number]] - (Optional, default 0) - determines angle offset | |||
|r1= [[Nothing]] | |||
< | |x1= <sqf>[units group player, bluforCommander, player, "HALFCIRCLE", 0] spawn BIS_fnc_sceneSetPosFormation;</sqf> | ||
|seealso= | |||
}} | |||
Latest revision as of 15:29, 8 November 2023
Description
- Description:
- Adjusts units into a pre-determined formation, using a few variables. Part of S.C.E.N.E.S function group.
- Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- param spawn BIS_fnc_sceneSetPosFormation
- Parameters:
- Array - array of units involved
- Object - scene initiator
- Object - talking partner of scene initiator
- String - formation in which to place units. Possible values: "LINE", "CIRCLE", "HALFCIRCLE
- Number - true / false in format Number (0 = false, 1 = true), determines debug mode (showing markers).
- Number - (Optional, default 0) - determines angle offset
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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