BIS fnc curatorAutomatic: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *G([a-z ])" to "$1 - g$2") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *I([a-z ])" to "$1 - i$2") |
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|p3= cheatCoef: [[Number]] - cheat coefficient (1 means default costs, 0.5 means 50% values; allows spawning of more units) | |p3= cheatCoef: [[Number]] - cheat coefficient (1 means default costs, 0.5 means 50% values; allows spawning of more units) | ||
|p4= infantryProb: [[Number]] - | |p4= infantryProb: [[Number]] - infantry probability (probabilities are compared together, the ones with higher number have better chance of spawning) | ||
|p5= groundProb: [[Number]] - ground vehicle probability | |p5= groundProb: [[Number]] - ground vehicle probability |
Revision as of 15:33, 8 November 2023
Description
- Description:
- Spawn units based on curator settings. Used when curator role is not taken.
- Execution:
- call
- Groups:
- Curator
Syntax
- Syntax:
- [curator, sides, cheatCoef, infantryProb, groundProb, airProb, marineProb] call BIS_fnc_curatorAutomatic
- Parameters:
- curator: Object - curator module, costs and coefficients will be read from it
- sides: Array - array of sides of the placed entities
- cheatCoef: Number - cheat coefficient (1 means default costs, 0.5 means 50% values; allows spawning of more units)
- infantryProb: Number - infantry probability (probabilities are compared together, the ones with higher number have better chance of spawning)
- groundProb: Number - ground vehicle probability
- airProb: Number - aicraft probability
- marineProb: Number - Marine probability
- Return Value:
- Array of Groups
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Curator
Notes
-
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