BIS fnc easeIn: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.78


|1.78
|gr1= Interpolation


|gr1= Interpolation
|descr= Wraps [[BIS_fnc_lerp]].
 
|s1= [a, b, alpha, exp] call [[BIS_fnc_easeIn]]


| Wraps [[BIS_fnc_lerp]].
|p1= a: [[Number]] - (Optional, default 0) first point (start)


|[a, b, alpha, exp] call [[BIS_fnc_easeIn]]
|p2= b: [[Number]] - (Optional, default 0) second point (end)


|p1= a: [[Number]] - (Optional, default 0) First point (start)
|p3= alpha: [[Number]] - (Optional, default 0) original interpolation speed


|p2= b: [[Number]] - (Optional, default 0) Second point (end)
|p4= exp: [[Number]] - (Optional, default 2) power applied to alpha


|p3= alpha: [[Number]] - (Optional, default 0) Original interpolation speed
|r1= [[Number]] - interpolated value


|p4= exp: [[Number]] - (Optional, default 2) Power applied to alpha
|x1= <sqf>[] call BIS_fnc_easeIn; // returns 0</sqf>


|[[Number]] - Interpolated value
|x2= <sqf>[0, 2, 0.5] call BIS_fnc_easeIn; // returns 0.5</sqf>


|x1= <code>[] [[call]] BIS_fnc_easeIn; {{cc|returns 0}}</code>
|x3= <sqf>([0, 2, 0.5] call BIS_fnc_lerp) == ([0, 2, 0.5, 1] call BIS_fnc_easeIn); // returns true</sqf>
|x2= <code>[0, 2, 0.5] [[call]] BIS_fnc_easeIn; {{cc|returns 0.5}}</code>
|x3= <code>([0, 2, 0.5] [[call]] [[BIS_fnc_lerp]]) [[a == b|==]] ([0, 2, 0.5, 1] [[call]] BIS_fnc_easeIn) {{cc|returns [[true]]}}</code>


|seealso= [[BIS_fnc_lerp]], [[:Category:Function Group: Interp|Function Group: Interp]]
|seealso= [[BIS_fnc_lerp]] [[:Category:Function Group: Interpolation|Function Group: Interpolation]]
}}
}}

Latest revision as of 15:33, 8 November 2023

Hover & click on the images for description

Description

Description:
Wraps BIS_fnc_lerp.
Execution:
call
Groups:
Interpolation

Syntax

Syntax:
[a, b, alpha, exp] call BIS_fnc_easeIn
Parameters:
a: Number - (Optional, default 0) first point (start)
b: Number - (Optional, default 0) second point (end)
alpha: Number - (Optional, default 0) original interpolation speed
exp: Number - (Optional, default 2) power applied to alpha
Return Value:
Number - interpolated value

Examples

Example 1:
[] call BIS_fnc_easeIn; // returns 0
Example 2:
[0, 2, 0.5] call BIS_fnc_easeIn; // returns 0.5
Example 3:
([0, 2, 0.5] call BIS_fnc_lerp) == ([0, 2, 0.5, 1] call BIS_fnc_easeIn); // returns true

Additional Information

See also:
BIS_fnc_lerp Function Group: Interpolation

Notes

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