BIS fnc curatorAutomatic: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.16


| arma3 |= Game name
|gr1= Curator


|1.00|= Game version
|descr= Spawn units based on curator settings. Used when curator role is not taken.
____________________________________________________________________________________________


| <pre>/*
|s1= [curator, sides, cheatCoef, infantryProb, groundProb, airProb, marineProb] call [[BIS_fnc_curatorAutomatic]]


Description:
|p1= curator: [[Object]] - curator module, costs and coefficients will be read from it
Spawn units based on curator settings.
Used when curator role is not taken.


Parameter(s):
|p2= sides: [[Array]] - array of [[side|sides]] of the placed entities
0: OBJECT - curator (costs and coefficients will be read from it)
1: ARRAY of SIDEs - sides of placed units
2: NUMBER - cheat coefficient (1 means default costs, 0.5 means 50% values; allows spawning of more units)
3: NUMBER - infantry probability (probabilities are compared together, the ones with higher number have better chance of spawning)
4: NUMBER - ground vehicles probability
5: NUMBER - aircrafts probability
6: NUMBER - marine probability


Returns:
|p3= cheatCoef: [[Number]] - cheat coefficient (1 means default costs, 0.5 means 50% values; allows spawning of more units)
ARRAY of GROUPs
*/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|p4= infantryProb: [[Number]] - infantry probability (probabilities are compared together, the ones with higher number have better chance of spawning)
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_curatorAutomatic]]; --> |= Syntax
|p5= groundProb: [[Number]] - ground vehicle probability


|p1= |= Parameter 1
|p6= airProb: [[Number]] - aicraft probability


| |= Return value
|p7= marineProb: [[Number]] - marine probability
____________________________________________________________________________________________


|x1= <code></code> |=
|r1= [[Array]] of [[Group]]s
____________________________________________________________________________________________


| |= See also
|x1= <sqf>[curator_module, [west, independent, 0.1, 40, 30, 20, 10] call BIS_fnc_curatorAutomatic;</sqf>


|seealso= [[Arma 3: Curator]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Curator|{{uc:curatorAutomatic}}]]
[[Category:Functions|{{uc:curatorAutomatic}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:curatorAutomatic}}]]

Latest revision as of 15:39, 8 November 2023

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Description

Description:
Spawn units based on curator settings. Used when curator role is not taken.
Execution:
call
Groups:
Curator

Syntax

Syntax:
[curator, sides, cheatCoef, infantryProb, groundProb, airProb, marineProb] call BIS_fnc_curatorAutomatic
Parameters:
curator: Object - curator module, costs and coefficients will be read from it
sides: Array - array of sides of the placed entities
cheatCoef: Number - cheat coefficient (1 means default costs, 0.5 means 50% values; allows spawning of more units)
infantryProb: Number - infantry probability (probabilities are compared together, the ones with higher number have better chance of spawning)
groundProb: Number - ground vehicle probability
airProb: Number - aicraft probability
marineProb: Number - marine probability
Return Value:
Array of Groups

Examples

Example 1:
[curator_module, [west, independent, 0.1, 40, 30, 20, 10] call BIS_fnc_curatorAutomatic;

Additional Information

See also:
Arma 3: Curator

Notes

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