BIS fnc rotateVector2D: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma2
____________________________________________________________________________________________
|version1= 1.00


| arma2 |= Game name
|game2= arma2oa
|version2= 1.50


|1.00|= Game version
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| <pre>
|game4= arma3
/************************************************************
|version4= 0.50
Rotate 2D Vector


Parameters: [[vector], angle]
|gr1= Vectors
Returns: [vector]


This function returns a 2D vector rotated a specified number
|descr= This function returns a 2D vector rotated a specified number of degrees around the origin.
of degrees around the origin.
************************************************************/


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
|s1= [vector2D, angle] call [[BIS_fnc_rotateVector2D]]
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_rotateVector2D]]; --> |= Syntax
|p1= vector2D: [[Array]] - 2D vector


|p1= |= Parameter 1
|p2= angle: [[Number]] - angle in degree


| |= Return value
|r1= [[Array]] - new vector
____________________________________________________________________________________________


|x1= <code></code> |=
|x1= <sqf>[[5,3], 60] call BIS_fnc_rotateVector2D;//Returns[-0.0980766,5.83013]</sqf>
____________________________________________________________________________________________


| |= See also
|seealso= [[BIS_fnc_crossProduct]] [[BIS_fnc_magnitudeSqr]] [[BIS_fnc_vectorFromXToY]]
}}


{{Note
|user= AgentRev
|timestamp= 20150121141500
|text= Be careful when using this function in conjunction with [[getDir]] or [[BIS_fnc_dirTo]], which return a clockwise angle, while the rotation is done counterclockwise as per trigonometric conventions.<br>
To counter this, simply negate their output:
<sqf>
[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D;
[[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;
</sqf>
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Vectors|{{uc:rotateVector2D}}]]
[[Category:Functions|{{uc:rotateVector2D}}]]
[[Category:{{Name|arma2}}: Functions|{{uc:rotateVector2D}}]]
[[Category:{{Name|arma2oa}}: Functions|{{uc:rotateVector2D}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:rotateVector2D}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:rotateVector2D}}]]

Latest revision as of 15:39, 8 November 2023

Hover & click on the images for description

Description

Description:
This function returns a 2D vector rotated a specified number of degrees around the origin.
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[vector2D, angle] call BIS_fnc_rotateVector2D
Parameters:
vector2D: Array - 2D vector
angle: Number - angle in degree
Return Value:
Array - new vector

Examples

Example 1:
[[5,3], 60] call BIS_fnc_rotateVector2D;//Returns[-0.0980766,5.83013]

Additional Information

See also:
BIS_fnc_crossProduct BIS_fnc_magnitudeSqr BIS_fnc_vectorFromXToY

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
AgentRev - c
Posted on Jan 21, 2015 - 14:15 (UTC)
Be careful when using this function in conjunction with getDir or BIS_fnc_dirTo, which return a clockwise angle, while the rotation is done counterclockwise as per trigonometric conventions.
To counter this, simply negate their output:
[[0,1,0], -(getDir _object)] call BIS_fnc_rotateVector2D; [[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;