set3DENAttribute: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *N([a-z ])" to "$1 - n$2")
 
(21 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command|Comments=
{{RV|type=command


|arma3|Game name=
|game1= arma3
|version1= 1.56


|1.56|Game version=
|gr1= Eden Editor


|gr1= Eden Editor |GROUP1=
|descr= Sets one of entity [[Eden Editor: Entity Attributes|attributes]]. For the list of all attributes with their properties see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].
{{Feature|important|Attributes are available only within the [[:Category:Eden Editor|Eden Editor]] workspace. You cannot access them in scenario preview or exported scenario!}}


| Set one of entity [[Eden Editor: Entity Attributes|attributes]]. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].
|s1= entity [[set3DENAttribute]] [class, value]
{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}
|DESCRIPTION=


| entity '''set3DENAttribute''' [<nowiki/>class, value] |SYNTAX=
|p1= entity: [[Eden Entity]] or [[Eden ID]]
|p1= entity: [[Eden Entity]] or [[Eden ID]] |PARAMETER1=
|p2= class: [[String]] - attribute name |PARAMETER2=
|p3= value: [[Any]] - new attribute value |PARAMETER3=
| [[Boolean]] - [[true]] if the value was set |RETURNVALUE=


|x1= <code>[[player]] [[set3DENAttribute]] [<nowiki/>"allowDamage",[[false]] ];</code>
|p2= class: [[String]] - attribute name
Mark player as invincible|EXAMPLE1=


|  
|p3= value: [[Anything]] - new attribute value
[[set3DENAttributes]]
[[get3DENAttribute]]
|SEEALSO=
|  |MPBEHAVIOUR=
}}


<h3 style='display:none'>Notes</h3>
|r1= [[Boolean]] - [[true]] If the value was set
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<!-- DISCONTINUE Notes -->


|x1= <sqf>player set3DENAttribute ["allowDamage", false]; // Mark player as invincible</sqf>


<h3 style='display:none'>Bottom Section</h3>
|seealso= [[set3DENAttributes]] [[get3DENAttribute]]
{{GameCategory|arma3|New Scripting Commands}}
}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 15:40, 8 November 2023

Hover & click on the images for description

Description

Description:
Sets one of entity attributes. For the list of all attributes with their properties see Setting Attributes.
Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!
Groups:
Eden Editor

Syntax

Syntax:
entity set3DENAttribute [class, value]
Parameters:
entity: Eden Entity or Eden ID
class: String - attribute name
value: Anything - new attribute value
Return Value:
Boolean - true If the value was set

Examples

Example 1:
player set3DENAttribute ["allowDamage", false]; // Mark player as invincible

Additional Information

See also:
set3DENAttributes get3DENAttribute

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note