set3DENAttribute: Difference between revisions

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{{Command
{{RV|type=command


|arma3
|game1= arma3
|version1= 1.56


|1.56
|gr1= Eden Editor


|gr1= Eden Editor
|descr= Sets one of entity [[Eden Editor: Entity Attributes|attributes]]. For the list of all attributes with their properties see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].
{{Feature|important|Attributes are available only within the [[:Category:Eden Editor|Eden Editor]] workspace. You cannot access them in scenario preview or exported scenario!}}


| Set one of entity [[Eden Editor: Entity Attributes|attributes]]. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]].
|s1= entity [[set3DENAttribute]] [class, value]
{{Important|Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!}}


| entity '''set3DENAttribute''' [<nowiki/>class, value]
|p1= entity: [[Eden Entity]] or [[Eden ID]]
|p1= entity: [[Eden Entity]] or [[Eden ID]]
|p2= class: [[String]] - attribute name
|p2= class: [[String]] - attribute name
|p3= value: [[Any]] - new attribute value
| [[Boolean]] - [[true]] if the value was set


|x1= <code>[[player]] [[set3DENAttribute]] [<nowiki/>"allowDamage",[[false]] ];</code>
|p3= value: [[Anything]] - new attribute value
Mark player as invincible


|  
|r1= [[Boolean]] - [[true]] If the value was set
[[set3DENAttributes]]
[[get3DENAttribute]]


|
|x1= <sqf>player set3DENAttribute ["allowDamage", false]; // Mark player as invincible</sqf>
 
|seealso= [[set3DENAttributes]] [[get3DENAttribute]]
}}
}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 15:40, 8 November 2023

Hover & click on the images for description

Description

Description:
Sets one of entity attributes. For the list of all attributes with their properties see Setting Attributes.
Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!
Groups:
Eden Editor

Syntax

Syntax:
entity set3DENAttribute [class, value]
Parameters:
entity: Eden Entity or Eden ID
class: String - attribute name
value: Anything - new attribute value
Return Value:
Boolean - true If the value was set

Examples

Example 1:
player set3DENAttribute ["allowDamage", false]; // Mark player as invincible

Additional Information

See also:
set3DENAttributes get3DENAttribute

Notes

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