setCameraEffect: Difference between revisions
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|game1= ofpe | |game1= ofpe | ||
|version1= 1.00 | |version1= 1.00 | ||
|game2= arma1 | |game2= arma1 | ||
|version2= 1.00 | |version2= 1.00 | ||
|game3= arma2 | |game3= arma2 | ||
|version3= 1.00 | |version3= 1.00 | ||
|game4= arma2oa | |game4= arma2oa | ||
|version4= 1.50 | |||
| | |game5= tkoh | ||
|version5= 1.00 | |||
|gr1= Camera Control | |gr1= Camera Control | ||
|descr= Applies an effect to the current camera of the player. | |descr= Applies an effect to the current camera of the player. | ||
{{Feature|arma3|This command is not present in {{arma3}}.}} | |||
|s1= triggerOrWaypoint [[setCameraEffect]] [type, position] | |s1= triggerOrWaypoint [[setCameraEffect]] [type, position] | ||
Line 25: | Line 26: | ||
|p1= triggerOrWaypoint: [[Object]] or [[Array]] format [[Waypoint]] | |p1= triggerOrWaypoint: [[Object]] or [[Array]] format [[Waypoint]] | ||
|p2= type: [[String]] - | |p2= type: [[String]] - effect type (a subclass of CfgCameraEffects.Array) | ||
{{{!}} class="wikitable" | {{{!}} class="wikitable" | ||
! Effect | ! Effect | ||
Line 31: | Line 32: | ||
{{!}}- | {{!}}- | ||
{{!}} style="vertical-align: top" {{!}} | {{!}} style="vertical-align: top" {{!}} | ||
{{Columns|2| | |||
* "TERMINATE" | * "TERMINATE" | ||
* "INTERNAL" | * "INTERNAL" | ||
Line 45: | Line 46: | ||
* "EXTERNAL" | * "EXTERNAL" | ||
* "$TERMINATE$" | * "$TERMINATE$" | ||
}} | |||
{{!}} style="vertical-align: top" {{!}} | {{!}} style="vertical-align: top" {{!}} | ||
{{Columns|3| | |||
* "TOP" | * "TOP" | ||
* "LEFT" | * "LEFT" | ||
Line 62: | Line 63: | ||
* "BACK TOP" | * "BACK TOP" | ||
* "BOTTOM" | * "BOTTOM" | ||
}} | |||
{{!}}} | {{!}}} | ||
|p3= position: [[String]] - | |p3= position: [[String]] - relative position | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x2= < | |x1= <sqf>myTrigger setCameraEffect ["ZoomIn", "FRONT"];</sqf> | ||
|x2= <sqf>_waypoint1 setCameraEffect ["FIXED", "RIGHT TOP"];</sqf> | |||
|seealso= [[cameraEffect]] | |seealso= [[cameraEffect]] | ||
}} | }} |
Latest revision as of 15:47, 8 November 2023
Description
- Description:
- Applies an effect to the current camera of the player.
- Groups:
- Camera Control
Syntax
- Syntax:
- triggerOrWaypoint setCameraEffect [type, position]
- Parameters:
- triggerOrWaypoint: Object or Array format Waypoint
- type: String - effect type (a subclass of CfgCameraEffects.Array)
Effect Position - "TERMINATE"
- "INTERNAL"
- "ZOOMIN"
- "ZOOMINSLOW"
- "AROUND"
- "AROUNDSLOW"
- "ZOOMANDAROUND"
- "AROUNDANDZOOMINSLOW"
- "ZOOMINS"
- "FIXED"
- "FIXEDWITHZOOM"
- "EXTERNAL"
- "$TERMINATE$"
- "TOP"
- "LEFT"
- "RIGHT"
- "FRONT"
- "BACK"
- "LEFT FRONT"
- "RIGHT FRONT"
- "LEFT BACK"
- "RIGHT BACK"
- "LEFT TOP"
- "RIGHT TOP"
- "FRONT TOP"
- "BACK TOP"
- "BOTTOM"
- position: String - relative position
- Return Value:
- Nothing
Examples
- Example 1:
- myTrigger setCameraEffect ["ZoomIn", "FRONT"];
- Example 2:
- _waypoint1 setCameraEffect ["FIXED", "RIGHT TOP"];
Additional Information
- See also:
- cameraEffect
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Command Group: Camera Control