BIS fnc reviveAllowed: Difference between revisions

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{{Function|= Comments
{{RV|type=function


| arma3 |Game name=
|game1= arma3
|version1= 1.42


|1.42|Game version=
|gr1= Revive


<!---|arg= local |Multiplayer Arguments=--->
|descr= Returns true if unit is in general able to revive someone.


<!---|eff= local |Multiplayer Effects=--->
|s1= [medic, unit] call [[BIS_fnc_reviveAllowed]]


| <pre>/*
|p1= medic: [[Object]] - unit performing revive
Author: Jiri Wainar


Description:
|p2= unit: [[Array]] - unit that will be revived
Returns true if unit is in general able to revive someone.


Parameters:
|r1= [[Boolean]] - returns [[true]] if possible, [[false]] is not
0: OBJECT - unit performing revive
1: OBJECT - unit that will be revived


Returns:
|x1= <sqf>private _canRevive = [medic,target] call BIS_fnc_reviveAllowed;</sqf>
SCALAR (check defines.inc for exact values)
> 0: unit is able to perform revive action
< 0: unit is NOT able to perform revive action


Example:
|seealso= [[Arma 3: Revive]] [[BIS_fnc_disableRevive]] [[BIS_fnc_reenableRevive]] [[BIS_fnc_reviveBleedOut]] [[BIS_fnc_reviveDamageReset]] [[BIS_fnc_reviveDebug]] [[BIS_fnc_reviveEhDammaged]] [[BIS_fnc_reviveEhHandleDamage]] [[BIS_fnc_reviveEhHandleHeal]] [[BIS_fnc_reviveEhKilled]] [[BIS_fnc_reviveEhRespawn]] [[BIS_fnc_reviveEnabled]] [[BIS_fnc_reviveGet3dIcons]] [[BIS_fnc_reviveGetActionIcon]] [[BIS_fnc_reviveIconControl]] [[BIS_fnc_reviveInit]] [[BIS_fnc_reviveIsValid]] [[BIS_fnc_reviveIsValidSecure]] [[BIS_fnc_reviveOnBeingRevived]] [[BIS_fnc_reviveOnForcingRespawn]] [[BIS_fnc_reviveOnState]] [[BIS_fnc_reviveOnStateJIP]] [[BIS_fnc_reviveSecureUnit]]
_reviveAllowed = [_unit,_target] call bis_fnc_reviveAllowed;
*/</pre>{{Informative|Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]]}} |Description=
 
|[] call [[BIS_fnc_reviveAllowed]]|Syntax=
 
|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
 
|Datatype - description|Return value=
 
|x1= <code></code>|Example 1=
 
|exec= call |Execution=
 
| |See also=
}}
}}
[[Category:Function Group: Revive|{{uc:reviveAllowed}}]]
[[Category:Functions|{{uc:reviveAllowed}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:reviveAllowed}}]]

Latest revision as of 15:47, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns true if unit is in general able to revive someone.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[medic, unit] call BIS_fnc_reviveAllowed
Parameters:
medic: Object - unit performing revive
unit: Array - unit that will be revived
Return Value:
Boolean - returns true if possible, false is not

Examples

Example 1:
private _canRevive = [medic,target] call BIS_fnc_reviveAllowed;

Additional Information

See also:
Arma 3: Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

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