BIS fnc lerp: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *S([a-z ])" to "$1 - s$2")
 
(21 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Interpolation


|gr1 = Interpolation
|descr= Linear floating point interpolation. {{Link|https://en.wikipedia.org/wiki/Linear_interpolation|Linear Interpolation (Wikipedia)}}


| Linear floating point interpolation. [https://en.wikipedia.org/wiki/Linear_interpolation Linear Interpolation (Wikipedia)]
|s1= [currentValue,targetValue,alpha] call [[BIS_fnc_lerp]]


| [currentValue,targetValue,alpha] call [[BIS_fnc_lerp]]
|p1= currentValue: [[Number]] - first point (start)
|p2= targetValue: [[Number]] - second point (end)
|p3= alpha: [[Number]] - interpolation speed


|p1= currentValue: [[Number]] - First point (start)
|r1= [[Number]] - interpolated value
|p2= targetValue: [[Number]] - Second point (end)
|p3= alpha: [[Number]] - Interpolation speed


| [[Number]] - Interpolated value
|x1= <sqf>[1,10,0.5] call BIS_fnc_lerp; // Returns 5.5</sqf>


|x1= <code>[1,10,0.5] [[call]] [[BIS_fnc_lerp]];{{cc|Returns 5.5}}</code>
|seealso= [[:Category:Command Group: Math]]
 
| [[:Category:Command Group: Math]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:lerp}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:lerp}}]]

Latest revision as of 15:49, 8 November 2023

Hover & click on the images for description

Description

Description:
Linear floating point interpolation. Linear Interpolation (Wikipedia)
Execution:
call
Groups:
Interpolation

Syntax

Syntax:
[currentValue,targetValue,alpha] call BIS_fnc_lerp
Parameters:
currentValue: Number - first point (start)
targetValue: Number - second point (end)
alpha: Number - interpolation speed
Return Value:
Number - interpolated value

Examples

Example 1:
[1,10,0.5] call BIS_fnc_lerp; // Returns 5.5

Additional Information

See also:
Category:Command Group: Math

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note