BIS fnc setMissionStatusSlot: Difference between revisions

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m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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|descr= Set  a slot for mission status with sectors, respawn tickets, etc.
|descr= Set  a slot for mission status with sectors, respawn tickets, etc.


|s1= [id, text, texture, color, fade, position, barHeight] [[call]] [[BIS_fnc_setMissionStatusSlot]]
|s1= [id, text, texture, color, fade, position, barHeight] call [[BIS_fnc_setMissionStatusSlot]]


|p1= id: [[Number]]  - slot ID. Use -1 to assign it automatically
|p1= id: [[Number]]  - slot ID. Use -1 to assign it automatically
Line 18: Line 18:
|p7= barHeight: [[Number]] - slot progress bar height in range <0;1>
|p7= barHeight: [[Number]] - slot progress bar height in range <0;1>


|r1=[[Number]] - Slot ID
|r1= [[Number]] - slot ID


|x1=
|x1=

Latest revision as of 15:49, 8 November 2023

Hover & click on the images for description

Description

Description:
Set a slot for mission status with sectors, respawn tickets, etc.
Execution:
call
Groups:
Missions

Syntax

Syntax:
[id, text, texture, color, fade, position, barHeight] call BIS_fnc_setMissionStatusSlot
Parameters:
id: Number - slot ID. Use -1 to assign it automatically
text: String - text
texture: String - icon path
color: Array - color in RGBA format
fade: Number - slot fade, 0 is fully visible, 0 hidden
position: Array in Position format - position top which camera moves after clicking on the slot
barHeight: Number - slot progress bar height in range <0;1>
Return Value:
Number - slot ID

Examples

Examples:
Example needed

Additional Information

See also:
BIS_fnc_showMissionStatus

Notes

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