BIS fnc reviveGetActionIcon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code> *([^<|{]*) *<\/code>" to "<sqf>$1</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *S([a-z ])" to "$1 - s$2") |
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|p1= unit: [[Object]] - Unconscious unit | |p1= unit: [[Object]] - Unconscious unit | ||
|r1= [[Structured Text]] - | |r1= [[Structured Text]] - structured text with animated unconscious state 'Hold Action' icon. | ||
|x1= <sqf>private _structuredText = [BIS_unit] call BIS_fnc_reviveGetActionIcon; | |x1= <sqf>private _structuredText = [BIS_unit] call BIS_fnc_reviveGetActionIcon; |
Revision as of 15:49, 8 November 2023
Description
- Description:
- Returns structured text that can be displayed in 'Hold Action' tech as animated unconscious state icon.
- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [unit] call BIS_fnc_reviveGetActionIcon
- Parameters:
- unit: Object - Unconscious unit
- Return Value:
- Structured Text - structured text with animated unconscious state 'Hold Action' icon.
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit
Notes
-
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