setCamShakeParams: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *I([a-z ])" to "$1 - i$2") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *S([a-z ])" to "$1 - s$2") |
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|s1= [[setCamShakeParams]] [posCoef, vertCoef, horzCoef, bankCoef, interpolation] | |s1= [[setCamShakeParams]] [posCoef, vertCoef, horzCoef, bankCoef, interpolation] | ||
|p1= posCoef: [[Number]] - | |p1= posCoef: [[Number]] - strength of positional movement (how far the whole position can change in X,Y&Z). Should not be bigger than '''0.1''' to prevent the camera from moving into or behind the player | ||
|p2= vertCoef: [[Number]] - | |p2= vertCoef: [[Number]] - strength of vertical camera pan (up/down), practical range: 0..10 | ||
|p3= horzCoef: [[Number]] - | |p3= horzCoef: [[Number]] - strength of horizontal camera pan (left/right), practical range: 0..10 | ||
|p4= bankCoef: [[Number]] - | |p4= bankCoef: [[Number]] - strength of camera tilt/bank, practical range: 0..20 | ||
|p5= interpolation: [[Boolean]] - if [[true]], then transitions in the different shaking directions will be smoother | |p5= interpolation: [[Boolean]] - if [[true]], then transitions in the different shaking directions will be smoother |
Revision as of 15:49, 8 November 2023
Description
- Description:
- Sets camera shake parameters. Will not have any effect until shake is started via addCamShake.
- Groups:
- Camera Control
Syntax
- Syntax:
- setCamShakeParams [posCoef, vertCoef, horzCoef, bankCoef, interpolation]
- Parameters:
- posCoef: Number - strength of positional movement (how far the whole position can change in X,Y&Z). Should not be bigger than 0.1 to prevent the camera from moving into or behind the player
- vertCoef: Number - strength of vertical camera pan (up/down), practical range: 0..10
- horzCoef: Number - strength of horizontal camera pan (left/right), practical range: 0..10
- bankCoef: Number - strength of camera tilt/bank, practical range: 0..20
- interpolation: Boolean - if true, then transitions in the different shaking directions will be smoother
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
Notes
-
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