setCamShakeParams: Difference between revisions

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|s1= [[setCamShakeParams]]  [posCoef, vertCoef, horzCoef, bankCoef, interpolation]
|s1= [[setCamShakeParams]]  [posCoef, vertCoef, horzCoef, bankCoef, interpolation]


|p1= posCoef: [[Number]] - Strength of positional movement (how far the whole position can change in X,Y&Z). Should not be bigger than '''0.1''' to prevent the camera from moving into or behind the player
|p1= posCoef: [[Number]] - strength of positional movement (how far the whole position can change in X,Y&Z). Should not be bigger than '''0.1''' to prevent the camera from moving into or behind the player


|p2= vertCoef: [[Number]] - Strength of vertical camera pan (up/down), practical range: 0..10
|p2= vertCoef: [[Number]] - strength of vertical camera pan (up/down), practical range: 0..10


|p3= horzCoef: [[Number]] - Strength of horizontal camera pan (left/right), practical range: 0..10
|p3= horzCoef: [[Number]] - strength of horizontal camera pan (left/right), practical range: 0..10


|p4= bankCoef: [[Number]] - Strength of camera tilt/bank, practical range: 0..20
|p4= bankCoef: [[Number]] - strength of camera tilt/bank, practical range: 0..20


|p5= interpolation: [[Boolean]] - if [[true]], then transitions in the different shaking directions will be smoother
|p5= interpolation: [[Boolean]] - if [[true]], then transitions in the different shaking directions will be smoother

Revision as of 15:49, 8 November 2023

Hover & click on the images for description

Description

Description:
Sets camera shake parameters. Will not have any effect until shake is started via addCamShake.
Groups:
Camera Control

Syntax

Syntax:
setCamShakeParams [posCoef, vertCoef, horzCoef, bankCoef, interpolation]
Parameters:
posCoef: Number - strength of positional movement (how far the whole position can change in X,Y&Z). Should not be bigger than 0.1 to prevent the camera from moving into or behind the player
vertCoef: Number - strength of vertical camera pan (up/down), practical range: 0..10
horzCoef: Number - strength of horizontal camera pan (left/right), practical range: 0..10
bankCoef: Number - strength of camera tilt/bank, practical range: 0..20
interpolation: Boolean - if true, then transitions in the different shaking directions will be smoother
Return Value:
Nothing

Examples

Example 1:
setCamShakeParams [0.1, 1, 1, 1, true];

Additional Information

See also:
setCamShakeDefParams addCamShake enableCamShake resetCamShake

Notes

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