BIS fnc interpolateConstant: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[[cC]ategory:\{\{Name\|arma3\}\}: [fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2")
 
(6 intermediate revisions by 2 users not shown)
Line 2: Line 2:


|game1= arma3
|game1= arma3
|version1= 1.78
|version1= 1.78


|gr1 = Interpolation
|gr1= Interpolation


|descr= Interpolates scalar to target linearly.
|descr= Interpolates scalar to target linearly.
Line 11: Line 10:
|s1= [currentValue, targetValue, delta, interpSpeed] call [[BIS_fnc_interpolateConstant]]
|s1= [currentValue, targetValue, delta, interpSpeed] call [[BIS_fnc_interpolateConstant]]


|p1= currentValue: [[Number]] - The current value
|p1= currentValue: [[Number]] - the current value
 
|p2= targetValue: [[Number]] - The target value


|p3= delta: [[Number]] - (Optional, default 0) The delta time
|p2= targetValue: [[Number]] - the target value


|p4= interpSpeed: [[Number]] - (Optional, default 0) The interpolation speed
|p3= delta: [[Number]] - (Optional, default 0) the delta time


|r1= [[Number]] - The interpolated value
|p4= interpSpeed: [[Number]] - (Optional, default 0) the interpolation speed


|x1= <code>_value = [4,8,0.2,0.1] [[call]] [[BIS_fnc_interpolateConstant]];</code>
|r1= [[Number]] - the interpolated value


|exec= call
|x1= <sqf>private _value = [4,8,0.2,0.1] call BIS_fnc_interpolateConstant;</sqf>


|seealso= [[BIS_fnc_interpolate]] [[BIS_fnc_interpolateVector]] [[BIS_fnc_interpolateVectorConstant]]
|seealso= [[BIS_fnc_interpolate]] [[BIS_fnc_interpolateVector]] [[BIS_fnc_interpolateVectorConstant]]
}}
}}

Latest revision as of 15:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Interpolates scalar to target linearly.
Execution:
call
Groups:
Interpolation

Syntax

Syntax:
[currentValue, targetValue, delta, interpSpeed] call BIS_fnc_interpolateConstant
Parameters:
currentValue: Number - the current value
targetValue: Number - the target value
delta: Number - (Optional, default 0) the delta time
interpSpeed: Number - (Optional, default 0) the interpolation speed
Return Value:
Number - the interpolated value

Examples

Example 1:
private _value = [4,8,0.2,0.1] call BIS_fnc_interpolateConstant;

Additional Information

See also:
BIS_fnc_interpolate BIS_fnc_interpolateVector BIS_fnc_interpolateVectorConstant

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note