BIS fnc interpolateVectorConstant: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 1.78
|version1= 1.78


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|s1= [currentValue, targetValue, delta, interpSpeed] call [[BIS_fnc_interpolateVectorConstant]]
|s1= [currentValue, targetValue, delta, interpSpeed] call [[BIS_fnc_interpolateVectorConstant]]


|p1= currentValue: [[Array]] - The current value
|p1= currentValue: [[Array]] - the current value


|p2= targetValue: [[Array]] - The target value
|p2= targetValue: [[Array]] - the target value


|p3= delta: [[Number]] - (Optional, default 0) The delta time
|p3= delta: [[Number]] - (Optional, default 0) the delta time


|p4= interpSpeed: [[Number]] - (Optional, default 0) The interpolation speed
|p4= interpSpeed: [[Number]] - (Optional, default 0) the interpolation speed


|r1= [[Array]] - The interpolated value
|r1= [[Array]] - the interpolated value


|x1= <code><noWiki>[</noWiki>[1,1,1],[20,20,20],0.2,0.1] [[call]] [[BIS_fnc_interpolateVectorConstant]];</code>
|x1= <sqf>[[1,1,1], [20,20,20], 0.2, 0.1] call BIS_fnc_interpolateVectorConstant;</sqf>


|seealso= [[BIS_fnc_interpolateConstant]] [[BIS_fnc_interpolate]] [[BIS_fnc_interpolateVector]]
|seealso= [[BIS_fnc_interpolateConstant]] [[BIS_fnc_interpolate]] [[BIS_fnc_interpolateVector]]
}}
}}

Latest revision as of 15:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Interpolates vector to target linearly.
Execution:
call
Groups:
InterpolationVectors

Syntax

Syntax:
[currentValue, targetValue, delta, interpSpeed] call BIS_fnc_interpolateVectorConstant
Parameters:
currentValue: Array - the current value
targetValue: Array - the target value
delta: Number - (Optional, default 0) the delta time
interpSpeed: Number - (Optional, default 0) the interpolation speed
Return Value:
Array - the interpolated value

Examples

Example 1:
[[1,1,1], [20,20,20], 0.2, 0.1] call BIS_fnc_interpolateVectorConstant;

Additional Information

See also:
BIS_fnc_interpolateConstant BIS_fnc_interpolate BIS_fnc_interpolateVector

Notes

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