BIS fnc controlPoint setIsArrive: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 1.78
|version1= 1.78


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|s1= [controlPoint, isArrive] call [[BIS_fnc_controlPoint_setIsArrive]]
|s1= [controlPoint, isArrive] call [[BIS_fnc_controlPoint_setIsArrive]]


|p1= controlPoint: [[Object]] - The control point
|p1= controlPoint: [[Object]] - the control point


|p2= isArrive: [[Object]] - (Optional, default [[true]]) [[true]] - arrive<br>[[false]] -  leave
|p2= isArrive: [[Object]] - (Optional, default [[true]]) [[true]] - arrive<br>[[false]] -  leave
Line 17: Line 16:
|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[controlPoint,[[false]]] [[call]] [[BIS_fnc_controlPoint_setIsArrive]];</code>
|x1= <sqf>[controlPoint,false] call BIS_fnc_controlPoint_setIsArrive;</sqf>


|seealso= [[BIS_fnc_controlPoint_isArrive]] [[BIS_fnc_controlPoint_compute]] [[BIS_fnc_controlPoint_computeOwnerKey]] [[BIS_fnc_controlPoint_getOwnerKey]]
|seealso= [[BIS_fnc_controlPoint_isArrive]] [[BIS_fnc_controlPoint_compute]] [[BIS_fnc_controlPoint_computeOwnerKey]] [[BIS_fnc_controlPoint_getOwnerKey]]
}}
}}

Latest revision as of 15:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Set's whether this control point is arrive or leave.
Execution:
call
Groups:
ControlPoint

Syntax

Syntax:
[controlPoint, isArrive] call BIS_fnc_controlPoint_setIsArrive
Parameters:
controlPoint: Object - the control point
isArrive: Object - (Optional, default true) true - arrive
false - leave
Return Value:
Nothing

Examples

Example 1:
[controlPoint,false] call BIS_fnc_controlPoint_setIsArrive;

Additional Information

See also:
BIS_fnc_controlPoint_isArrive BIS_fnc_controlPoint_compute BIS_fnc_controlPoint_computeOwnerKey BIS_fnc_controlPoint_getOwnerKey

Notes

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