BIS fnc setRespawnInventory: Difference between revisions

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{{Function|= Comments
{{RV|type=function
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| arma 3 |= Game name
|game1= arma3
|version1= 1.60


|1.00|= Game version
|gr1= Respawn
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| Set respawn loadouts.|= Description
|descr= Set respawn loadouts.
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| [target, inventory] call [[BIS_fnc_setRespawnInventory]] |= Syntax
|s1= [target, inventory] call [[BIS_fnc_setRespawnInventory]]
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|p1= input: [[Object]], [[Group]], [[Side]] or [[Namespace]] - Target where respawn inventories should be saved|= Parameter 1
|p1= target: [[Namespace]], [[Side]], [[Group]] or [[Object]] - target where respawn inventories should be saved
|p2= input: [[Array]] of [[String|strings]] - Classes from CfgInventory or CfgVehicles|= Parameter 2
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| [[Array]] - in format:
|p2= inventory: [[Array]] of [[String]]s - classes from CfgInventory or CfgVehicles
*0: target
*1: ids (used in [[BIS_fnc_removeRespawnInventory]])|= Return value
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|x1= <code>[ [[player]], ["B_T_Recon_TL_F"] ] [[call]] [[BIS_fnc_setRespawnInventory]];</code> |=
|r1= [[Array]] - in format [target, id] used in [[BIS_fnc_removeRespawnInventory]]
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| [[:Category:Function Group: Respawn|Respawn functions]], [[BIS_fnc_removeRespawnInventory]] |= See also
|x1= <sqf>[player, ["B_T_Recon_TL_F"]] call BIS_fnc_setRespawnInventory;</sqf>
 
|seealso= [[Arma 3: Respawn]] [[BIS_fnc_addRespawnInventory]] [[BIS_fnc_removeRespawnInventory]] [[BIS_fnc_getRespawnInventories]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Respawn|{{uc:setRespawnInventory}}]]
[[Category:Functions|{{uc:setRespawnInventory}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:setRespawnInventory}}]]

Latest revision as of 15:51, 8 November 2023

Hover & click on the images for description

Description

Description:
Set respawn loadouts.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[target, inventory] call BIS_fnc_setRespawnInventory
Parameters:
target: Namespace, Side, Group or Object - target where respawn inventories should be saved
inventory: Array of Strings - classes from CfgInventory or CfgVehicles
Return Value:
Array - in format [target, id] used in BIS_fnc_removeRespawnInventory

Examples

Example 1:
[player, ["B_T_Recon_TL_F"]] call BIS_fnc_setRespawnInventory;

Additional Information

See also:
Arma 3: Respawn BIS_fnc_addRespawnInventory BIS_fnc_removeRespawnInventory BIS_fnc_getRespawnInventories

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note