BIS fnc clerp: Difference between revisions
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{{ | {{RV|type=function | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 1.78 | |version1= 1.78 | ||
|gr1= Interpolation | |||
|descr= CLerp - Circular Lerp - is like lerp but handles the wraparound from 0 to 360 | |descr= CLerp - Circular Lerp - is like lerp but handles the wraparound from 0 to 360 | ||
Line 17: | Line 12: | ||
|s1= [currentValue, targetValue, alpha] call [[BIS_fnc_clerp]] | |s1= [currentValue, targetValue, alpha] call [[BIS_fnc_clerp]] | ||
|p1= currentValue: [[Number]] - | |p1= currentValue: [[Number]] - the current value | ||
| | |p2= targetValue: [[Number]] - the target value | ||
| | |p3= alpha: [[Number]] - the alpha | ||
| | |r1= [[Number]] - interpolated value | ||
| | |x1= <sqf>[90,170,0.1] call BIS_fnc_clerp; // Returns 98</sqf> | ||
|seealso= [[BIS_fnc_slerp]] [[BIS_fnc_lerp]] [[BIS_fnc_slerp]] [[BIS_fnc_lerpVector]] [[BIS_fnc_inverseLerp]] | |||
}} | }} | ||
Latest revision as of 15:51, 8 November 2023
Description
- Description:
- CLerp - Circular Lerp - is like lerp but handles the wraparound from 0 to 360 This is useful when interpolating eulerAngles and the object crosses the 0/360 boundary The standard Lerp function causes the object to rotate in the wrong direction, clerp fixes that
- Execution:
- call
- Groups:
- Interpolation
Syntax
- Syntax:
- [currentValue, targetValue, alpha] call BIS_fnc_clerp
- Parameters:
- currentValue: Number - the current value
- targetValue: Number - the target value
- alpha: Number - the alpha
- Return Value:
- Number - interpolated value
Examples
- Example 1:
Additional Information
Notes
-
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