BIS fnc isEqualVector: Difference between revisions
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|game1= arma3 | |game1= arma3 | ||
|version1= 1.00 | |version1= 1.00 | ||
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|s1= [vector1, vector2, tolerance] call [[BIS_fnc_isEqualVector]] | |s1= [vector1, vector2, tolerance] call [[BIS_fnc_isEqualVector]] | ||
|p1= vector1: [[Array]] - | |p1= vector1: [[Array]] - vector 1 | ||
|p2= vector2: [[Array]] - | |p2= vector2: [[Array]] - vector 2 | ||
|p3= tolerance: [[Number]] - | |p3= tolerance: [[Number]] - the tolerance | ||
|r1= [[Boolean]] - | |r1= [[Boolean]] - returns [[true]] if in tolerance, otherwise [[false]] | ||
|x1= < | |x1= <sqf>[[1,1,1], [2,2,2], 1] call BIS_fnc_isEqualVector; // returns true</sqf> | ||
|seealso= [[isEqualTo]] [[isEqualTypeAny]] | |seealso= [[isEqualTo]] [[isEqualTypeAny]] | ||
}} | }} | ||
Latest revision as of 15:51, 8 November 2023
Description
- Description:
- Checks whether two vectors are equal with given tolerance.
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- [vector1, vector2, tolerance] call BIS_fnc_isEqualVector
- Parameters:
- vector1: Array - vector 1
- vector2: Array - vector 2
- tolerance: Number - the tolerance
- Return Value:
- Boolean - returns true if in tolerance, otherwise false
Examples
- Example 1:
Additional Information
- See also:
- isEqualTo isEqualTypeAny
Notes
-
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