BIS fnc wpSlingLoadAttach: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "arguments" to "Custom Waypoint arguments") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2") |
||
(One intermediate revision by the same user not shown) | |||
Line 12: | Line 12: | ||
|exec= spawn | |exec= spawn | ||
|s1= [[Custom Waypoints#Function|Custom Waypoint arguments]]: [posLimit,failCode,weight] | |s1= [[Custom Waypoints#Function|Custom Waypoint arguments]]: [posLimit, failCode, weight] | ||
|p1= posLimit: [[Number]] or [[Boolean]] - | |p1= posLimit: [[Number]] or [[Boolean]] - time in seconds it takes to attach the cargo. When [[true]], cargo is attached immediately (default: -1) | ||
|p2= failCode: [[Code]] - code executed if rope is cut by accident (e.g. collision with another object) (default: {}) | |p2= failCode: [[Code]] - code executed if rope is cut by accident (e.g. collision with another object) (default: {}) | ||
Line 22: | Line 22: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[player, dude, 50, 10, { hintC "You lost the cargo!" }, 1000] spawn BIS_fnc_wpSlingLoadAttach;</sqf> | ||
|x2= < | |x2= <sqf>[player, dude, 0, true] spawn BIS_fnc_wpSlingLoadAttach; // attaches the cargo immediately</sqf> | ||
|seealso= | |seealso= | ||
}} | }} |
Latest revision as of 15:51, 8 November 2023
Description
- Description:
- ATTACH SLINGLOAD custom waypoint. Load an object to rope.
- Execution:
- spawn
- Groups:
- Waypoints
Syntax
- Syntax:
- Custom Waypoint arguments: [posLimit, failCode, weight]
- Parameters:
- posLimit: Number or Boolean - time in seconds it takes to attach the cargo. When true, cargo is attached immediately (default: -1)
- failCode: Code - code executed if rope is cut by accident (e.g. collision with another object) (default: {})
- weight: Number - cargo weight (default: model weight)
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note