hintC

From Bohemia Interactive Community
Jump to: navigation, search
Introduced with Operation Flashpoint version 1.00
  Effects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Displays attractive hint in the center of the screen. Player control is taken away until user presses "Continue". After user confirmation, the content of the hintC is repeated again in a normal hint. This type of hint can also have a title. It is also possible to drag this type of hint around the screen.

Syntax

Syntax:
hintC content
Parameters:
content: String
Return Value:
Nothing

Alternative Syntax

Syntax:
title hintC [content1, content2, ...]
Parameters:
title: String
[content1, content2, ...]: Array of Strings or Structured Texts.
Return Value:
Nothing

Alternative Syntax 2

Syntax:
title hintC content
Parameters:
title: String
content: Structured Text
Return Value:
Nothing

Alternative Syntax 3

Syntax:
title hintC content
Parameters:
title: String
content: String
Return Value:
Nothing

Examples

Example 1:
hintC "Press W to move forward";
Example 2:
Same as the above in Arma3 but without second hint displayed:hintC "Press W to move forward"; hintC_EH = findDisplay 57 displayAddEventHandler ["unload", { 0 = _this spawn { _this select 0 displayRemoveEventHandler ["unload", hintC_EH]; hintSilent ""; }; }]; HintC.jpg
Example 3:
"Instructions" hintC [ "Press W to move forward.", "Press S to move backwards.", "Use the mouse to turn right or left.", "Press V for weapon sights." ];
Example 4:
Same as the above in Arma3 but without second hint displayed: "Instructions" hintC [ "Press W to move forward.", "Press S to move backwards.", "Use the mouse to turn right or left.", "Press V for weapon sights." ]; hintC_arr_EH = findDisplay 72 displayAddEventHandler ["unload", { 0 = _this spawn { _this select 0 displayRemoveEventHandler ["unload", hintC_arr_EH]; hintSilent ""; }; }]; HintC array.jpg
Example 5:
_separator1 = parseText "<br />------------------------<br />"; _image = "\ca\ui\textures\aus_flag.paa"; _txt = composeText [image _image, "Heading Text", _separator1, "Content"]; "" hintC _txt;

Additional Information

Multiplayer:
-
See also:
hinthintCadethintSilent

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Str
This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.
Worldeater
To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed. hintC "foo"; sleep 0.1; hintC "bar"; Without a sleep statement hintC will not suspend the script it has been called from.
ArmAtec
HintC can be used with formatting like this: HintC format["Hello %1",player].

Bottom Section

Posted on March 19, 2015 - 09:52 (UTC)
Killzone Kid
"Titled" hintC all use display #72 while "untitled" one uses display #57. If you are trying examples in Arma 3 debug console, add little delay like this: [] spawn {sleep 0.5; ....your example code goes here ...}; or no hintC will be displayed.