BIS fnc disableSaving: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.00 | |||
| | |gr1= Missions | ||
| Controls the disabling of saving, stacking each request to prevent saving being enabled too early. | |descr= Controls the disabling of saving, stacking each request to prevent saving being enabled too early. | ||
|s1= id call [[BIS_fnc_disableSaving]] | |||
| id | |p1= id: [[String]] - unique id to be used with [[BIS_fnc_enableSaving]] | ||
| | |r1= [[Boolean]] - [[true]] if successful, [[false]] if not | ||
| | |x1= <sqf>"savingID" call BIS_fnc_disableSaving;</sqf> | ||
| | |seealso= [[BIS_fnc_enableSaving]] [[saveGame]] [[BIS_fnc_saveGame]] [[loadGame]] | ||
}} | }} | ||
Latest revision as of 15:52, 8 November 2023
Description
- Description:
- Controls the disabling of saving, stacking each request to prevent saving being enabled too early.
- Execution:
- call
- Groups:
- Missions
Syntax
- Syntax:
- id call BIS_fnc_disableSaving
- Parameters:
- id: String - unique id to be used with BIS_fnc_enableSaving
- Return Value:
- Boolean - true if successful, false if not
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_enableSaving saveGame BIS_fnc_saveGame loadGame
Notes
-
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