BIS fnc reviveIsValid: Difference between revisions

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m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *U([a-z ])" to "$1 - u$2")
 
Line 10: Line 10:
|s1= [unit] call [[BIS_fnc_reviveIsValid]]
|s1= [unit] call [[BIS_fnc_reviveIsValid]]


|p1= unit: [[Object]] - Unit to be checked
|p1= unit: [[Object]] - unit to be checked


|r1= [[Boolean]]
|r1= [[Boolean]]

Latest revision as of 15:52, 8 November 2023

Hover & click on the images for description

Description

Description:
Check if player can perform revive action on given unit.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[unit] call BIS_fnc_reviveIsValid
Parameters:
unit: Object - unit to be checked
Return Value:
Boolean

Examples

Example 1:
[BIS_player] call BIS_fnc_reviveIsValid;

Additional Information

See also:
Arma 3: Revive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveGetActionIcon BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit

Notes

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