BIS fnc displayColorGet: Difference between revisions

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{{Function|= Comments
{{RV|type=function
____________________________________________________________________________________________


| TKOH |Game name=
|game1= tkoh
|version1= 1.00


|1.00|= Game version
|game2= arma3
____________________________________________________________________________________________
|version2= 0.50


| Loads custom [[Interface_Colors|color settings]] from CfgUIDefault.
|gr1= GUI


If variables are not stored in [[profileNamespace]] yet, function will declare them. |DESCRIPTION=
|descr= Loads custom [[User Interface Colors|color settings]] from CfgUIDefault.
____________________________________________________________________________________________


| [tag,variable] call BIS_fnc_displayColorGet; |SYNTAX=
If variables are not stored in [[profileNamespace]] yet, the function will declare them.


|p1= tag: [[String]] - Tag defined in CfgUIDefault |PARAMETER1=
{{{!}}
{{!}} style="vertical-align: top; width: 50%" {{!}}
<!-- A3 -->
{{{!}} class="wikitable"
{{!}}+ {{arma3}} v1.99
! Tag !! Variable !! Description
{{!}}-
! rowspan="5" {{!}} "IGUI"
{{!}}"BCG_RGB" {{!}}{{!}} Backgrounds
{{!}}-
{{!}} "TEXT_RGB" {{!}}{{!}} Active Elements
{{!}}-
{{!}} "WARNING_RGB" {{!}}{{!}} Warnings
{{!}}-
{{!}} "ERROR_RGB" {{!}}{{!}} Errors
{{!}}-
{{!}} "TACTPING_RGB" {{!}}{{!}} Tactical Ping
{{!}}-
! rowspan="2" {{!}} "GUI"
{{!}} "BCG_RGB" {{!}}{{!}} Backgrounds
{{!}}-
{{!}} "TITLETEXT_RGB" {{!}}{{!}} Title Text
{{!}}-
! rowspan="5" {{!}} "Map"
{{!}} "BLUFOR" {{!}}{{!}} BLUFOR
{{!}}-
{{!}} "OPFOR" {{!}}{{!}} OPFOR
{{!}}-
{{!}} "Independent" {{!}}{{!}} Independent
{{!}}-
{{!}} "Civilian" {{!}}{{!}} Civilian
{{!}}-
{{!}} "Unknown" {{!}}{{!}} Unknown
{{!}}-
! rowspan="2" {{!}} "Subtitles"
{{!}} "Background" {{!}}{{!}} Subtitle background
{{!}}-
{{!}} "Text" {{!}}{{!}} Subtitle text
{{!}}}


|p2= variable: [[String]] - Variable defined in CfgUIDefault >> Variables |PARAMETER2=
{{!}} style="vertical-align: top; width: 50%" {{!}}
<!-- TKOH -->
{{{!}} class="wikitable"
{{!}}+ {{tkoh}} v1.00
! Tag !! Variable !! Description
{{!}}-
! rowspan="2" {{!}} "IGUI"
{{!}}"IGUI_TEXT_RGB" {{!}}{{!}} HUD color '''RGB'''
{{!}}-
{{!}} "IGUI_TEXT_COLOR" {{!}}{{!}} HUD color '''RGBA'''
{{!}}-
! rowspan="5" {{!}} "GUI"
{{!}} "BCG_RGB" {{!}}{{!}} menu background '''RGB'''
{{!}}-
{{!}} "GUI_BCG_COLOR" {{!}}{{!}} menu background '''RGBA'''
{{!}}-
{{!}} "GUI_BCG_MEDIUM_RGB" {{!}}{{!}} button background '''RGB''' (darker version of GUI_BCG_RGB)
{{!}}-
{{!}} "GUI_BCG_MEDIUM_COLOR" {{!}}{{!}} button background '''RGBA'''
{{!}}-
{{!}} "GUI_BCG_ACTIVE_RGB" {{!}}{{!}} active button background color (e.g. focused buttons) '''RGB'''
{{!}}}


| [[Array]] - in format [[Color]] |RETURNVALUE=
{{!}}}


____________________________________________________________________________________________
|s1= [tag, variable] call [[BIS_fnc_displayColorGet]]
|s2= init call BIS_fnc_displayColorGet; |SYNTAX= 2


|p21= init: [[Boolean]] - when used, function will initialize all color presets |PARAMETER1=
|p1= tag: [[String]] - tag defined in [[User Interface Colors|CfgUIDefault]]


|r2= [[Nothing]] |RETURNVALUE= 2
|p2= variable: [[String]] - variable defined in "CfgUIColors" >> Variables
____________________________________________________________________________________________
 
|x1= <code>["GUI","BCG_RGB"] call BIS_fnc_displayColorGet;</code>
Returns menu color|EXAMPLE1=
____________________________________________________________________________________________


| |SEEALSO=
|r1= [[Array]] - in format [[Color|Color (RGBA)]]


}}
|s2=  init call [[BIS_fnc_displayColorGet]]
 
|p21= init: [[Boolean]] - when used, function will initialize all color presets


<h3 style="display:none">Notes</h3>
|r2= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>["GUI", "BCG_RGB"] call BIS_fnc_displayColorGet;//Returns menu color</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[Color|Color (RGBA)]] [[BIS_fnc_colorRGBtoHTML]] [[BIS_fnc_colorRGBAtoHTML]] [[BIS_fnc_colorRGBAtoTexture]]
[[Category:Function Group: GUI|{{uc:displayColorGet}}]]
}}
[[Category:Functions|{{uc:displayColorGet}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:displayColorGet}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:displayColorGet}}]]

Latest revision as of 15:53, 8 November 2023

Hover & click on the images for description

Description

Description:
Loads custom color settings from CfgUIDefault. If variables are not stored in profileNamespace yet, the function will declare them.
Arma 3 v1.99
Tag Variable Description
"IGUI" "BCG_RGB" Backgrounds
"TEXT_RGB" Active Elements
"WARNING_RGB" Warnings
"ERROR_RGB" Errors
"TACTPING_RGB" Tactical Ping
"GUI" "BCG_RGB" Backgrounds
"TITLETEXT_RGB" Title Text
"Map" "BLUFOR" BLUFOR
"OPFOR" OPFOR
"Independent" Independent
"Civilian" Civilian
"Unknown" Unknown
"Subtitles" "Background" Subtitle background
"Text" Subtitle text
Take On Helicopters v1.00
Tag Variable Description
"IGUI" "IGUI_TEXT_RGB" HUD color RGB
"IGUI_TEXT_COLOR" HUD color RGBA
"GUI" "BCG_RGB" menu background RGB
"GUI_BCG_COLOR" menu background RGBA
"GUI_BCG_MEDIUM_RGB" button background RGB (darker version of GUI_BCG_RGB)
"GUI_BCG_MEDIUM_COLOR" button background RGBA
"GUI_BCG_ACTIVE_RGB" active button background color (e.g. focused buttons) RGB
Execution:
call
Groups:
GUI

Syntax

Syntax:
[tag, variable] call BIS_fnc_displayColorGet
Parameters:
tag: String - tag defined in CfgUIDefault
variable: String - variable defined in "CfgUIColors" >> Variables
Return Value:
Array - in format Color (RGBA)

Alternative Syntax

Syntax:
init call BIS_fnc_displayColorGet
Parameters:
init: Boolean - when used, function will initialize all color presets
Return Value:
Nothing

Examples

Example 1:
["GUI", "BCG_RGB"] call BIS_fnc_displayColorGet;//Returns menu color

Additional Information

See also:
Color (RGBA) BIS_fnc_colorRGBtoHTML BIS_fnc_colorRGBAtoHTML BIS_fnc_colorRGBAtoTexture

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note