BIS fnc displayColorGet: Difference between revisions

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|s1= [tag, variable] call [[BIS_fnc_displayColorGet]]
|s1= [tag, variable] call [[BIS_fnc_displayColorGet]]


|p1= tag: [[String]] - Tag defined in [[User Interface Colors|CfgUIDefault]]
|p1= tag: [[String]] - tag defined in [[User Interface Colors|CfgUIDefault]]


|p2= variable: [[String]] - Variable defined in "CfgUIColors" >> Variables
|p2= variable: [[String]] - variable defined in "CfgUIColors" >> Variables


|r1= [[Array]] - in format [[Color|Color (RGBA)]]
|r1= [[Array]] - in format [[Color|Color (RGBA)]]


|s2= init call [[BIS_fnc_displayColorGet]];
|s2= init call [[BIS_fnc_displayColorGet]]


|p21= init: [[Boolean]] - when used, function will initialize all color presets
|p21= init: [[Boolean]] - when used, function will initialize all color presets
Line 92: Line 92:
|r2= [[Nothing]]
|r2= [[Nothing]]


|x1= <code>["GUI", "BCG_RGB"] [[call]] [[BIS_fnc_displayColorGet]];//Returns menu color</code>
|x1= <sqf>["GUI", "BCG_RGB"] call BIS_fnc_displayColorGet;//Returns menu color</sqf>


|seealso= [[Color|Color (RGBA)]], [[BIS_fnc_colorRGBtoHTML]], [[BIS_fnc_colorRGBAtoHTML]], [[BIS_fnc_colorRGBAtoTexture]]
|seealso= [[Color|Color (RGBA)]] [[BIS_fnc_colorRGBtoHTML]] [[BIS_fnc_colorRGBAtoHTML]] [[BIS_fnc_colorRGBAtoTexture]]
}}
}}

Latest revision as of 15:53, 8 November 2023

Hover & click on the images for description

Description

Description:
Loads custom color settings from CfgUIDefault. If variables are not stored in profileNamespace yet, the function will declare them.
Arma 3 v1.99
Tag Variable Description
"IGUI" "BCG_RGB" Backgrounds
"TEXT_RGB" Active Elements
"WARNING_RGB" Warnings
"ERROR_RGB" Errors
"TACTPING_RGB" Tactical Ping
"GUI" "BCG_RGB" Backgrounds
"TITLETEXT_RGB" Title Text
"Map" "BLUFOR" BLUFOR
"OPFOR" OPFOR
"Independent" Independent
"Civilian" Civilian
"Unknown" Unknown
"Subtitles" "Background" Subtitle background
"Text" Subtitle text
Take On Helicopters v1.00
Tag Variable Description
"IGUI" "IGUI_TEXT_RGB" HUD color RGB
"IGUI_TEXT_COLOR" HUD color RGBA
"GUI" "BCG_RGB" menu background RGB
"GUI_BCG_COLOR" menu background RGBA
"GUI_BCG_MEDIUM_RGB" button background RGB (darker version of GUI_BCG_RGB)
"GUI_BCG_MEDIUM_COLOR" button background RGBA
"GUI_BCG_ACTIVE_RGB" active button background color (e.g. focused buttons) RGB
Execution:
call
Groups:
GUI

Syntax

Syntax:
[tag, variable] call BIS_fnc_displayColorGet
Parameters:
tag: String - tag defined in CfgUIDefault
variable: String - variable defined in "CfgUIColors" >> Variables
Return Value:
Array - in format Color (RGBA)

Alternative Syntax

Syntax:
init call BIS_fnc_displayColorGet
Parameters:
init: Boolean - when used, function will initialize all color presets
Return Value:
Nothing

Examples

Example 1:
["GUI", "BCG_RGB"] call BIS_fnc_displayColorGet;//Returns menu color

Additional Information

See also:
Color (RGBA) BIS_fnc_colorRGBtoHTML BIS_fnc_colorRGBAtoHTML BIS_fnc_colorRGBAtoTexture

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note