setAutonomous: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 1.16
|version1= 1.16
|arg= global
|eff= local


|gr1= Remote Control
|gr1= Remote Control
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|p2= bool: [[Boolean]]
|p2= bool: [[Boolean]]


|r1= [[Boolean]] - Whether the operation was successful. Returns [[false]] when the object is not a uav.
|r1= [[Boolean]] - whether the operation was successful. Returns [[false]] when the object is not a uav.


|x1= <sqf>uav setAutonomous true;</sqf>
|x1= <sqf>uav setAutonomous true;</sqf>


|seealso= [[isAutonomous]]
|seealso= [[isAutonomous]] [[disableAI]] [[enableAI]] [[checkAIFeature]]
}}
}}



Revision as of 16:35, 8 November 2023

Hover & click on the images for description

Description

Description:
Sets UAV autonomous mode.
Groups:
Remote Control

Syntax

Syntax:
uav setAutonomous bool
Parameters:
uav: Object
bool: Boolean
Return Value:
Boolean - whether the operation was successful. Returns false when the object is not a uav.

Examples

Example 1:
uav setAutonomous true;

Additional Information

See also:
isAutonomous disableAI enableAI checkAIFeature

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Samatra - c
Posted on Apr 30, 2023 - 04:00 (UTC)
This command effectively does disableAI on this list of features: ["ANIM","AUTOTARGET","CHECKVISIBLE","FSM","MOVE","PATH","TARGET","WEAPONAIM"], the effect is local, just like disableAI. If at least one of these AI features is disabled, then "Autonomous" checkbox in UAV Terminal will be turned off, isAutonomous will return false, you won't be able to give it waypoints, despite UAV still being mostly autonomous.