BIS fnc curatorObjectEdited: Difference between revisions
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{{ | {{RV|type=function | ||
| | |game1= arma3 | ||
|version1= 1.16 | |||
| | |gr1= Curator | ||
| | |descr= Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them. | ||
| | |s1= [module, object] call [[BIS_fnc_curatorObjectEdited]] | ||
| [ | |p1= module: [[Object]] - [[Arma 3: Curator]] module | ||
| | |p2= object: [[Object]] - object which was edited | ||
| | |r1= [[Boolean]] | ||
| [ | |x1= <sqf>[module_curator, someObject] call BIS_fnc_curatorObjectEdited;</sqf> | ||
| | |seealso= [[Arma 3: Curator]] | ||
}} | }} | ||
Latest revision as of 17:27, 8 November 2023
Description
- Description:
- Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.
- Execution:
- call
- Groups:
- Curator
Syntax
- Syntax:
- [module, object] call BIS_fnc_curatorObjectEdited
- Parameters:
- module: Object - Arma 3: Curator module
- object: Object - object which was edited
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Curator
Notes
-
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