BIS fnc curatorObjectEdited: Difference between revisions

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m (Text replacement - "| Boolean " to "|r1= Boolean ")
m (Text replacement - ">\[ +(.*) *\] +(call|spawn)" to ">[$1] $2")
 
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|game1= arma3
|game1= arma3
|version1= 1.16
|version1= 1.16


|gr1= Curator
|gr1= Curator


|descr= Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.
|descr= Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.


|s1= [module, object] call [[BIS_fnc_curatorObjectEdited]]
|s1= [module, object] call [[BIS_fnc_curatorObjectEdited]]
Line 13: Line 12:
|p1= module: [[Object]] - [[Arma 3: Curator]] module
|p1= module: [[Object]] - [[Arma 3: Curator]] module


|p2= object: [[Object]] - Object which was edited
|p2= object: [[Object]] - object which was edited


|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[ module_curator, someObject ] [[call]] [[BIS_fnc_curatorObjectEdited]];</code>
|x1= <sqf>[module_curator, someObject] call BIS_fnc_curatorObjectEdited;</sqf>


|seealso= [[Arma 3: Curator]]
|seealso= [[Arma 3: Curator]]
}}
}}

Latest revision as of 17:27, 8 November 2023

Hover & click on the images for description

Description

Description:
Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.
Execution:
call
Groups:
Curator

Syntax

Syntax:
[module, object] call BIS_fnc_curatorObjectEdited
Parameters:
module: Object - Arma 3: Curator module
object: Object - object which was edited
Return Value:
Boolean

Examples

Example 1:
[module_curator, someObject] call BIS_fnc_curatorObjectEdited;

Additional Information

See also:
Arma 3: Curator

Notes

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