BIS fnc curatorObjectEdited: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - ">\[ +(.*) *\] +(call|spawn)" to ">[$1] $2") |
||
(2 intermediate revisions by the same user not shown) | |||
Line 12: | Line 12: | ||
|p1= module: [[Object]] - [[Arma 3: Curator]] module | |p1= module: [[Object]] - [[Arma 3: Curator]] module | ||
|p2= object: [[Object]] - | |p2= object: [[Object]] - object which was edited | ||
|r1= [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>[module_curator, someObject] call BIS_fnc_curatorObjectEdited;</sqf> | ||
|seealso= [[Arma 3: Curator]] | |seealso= [[Arma 3: Curator]] | ||
}} | }} |
Latest revision as of 17:27, 8 November 2023
Description
- Description:
- Code executed when curator object is edited (i.e., moved or rotated). When a soldier or a vehicle is moved high above ground, create a parachute for them.
- Execution:
- call
- Groups:
- Curator
Syntax
- Syntax:
- [module, object] call BIS_fnc_curatorObjectEdited
- Parameters:
- module: Object - Arma 3: Curator module
- object: Object - object which was edited
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- Arma 3: Curator
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note