BIS fnc curatorPinged: Difference between revisions

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{{Function|Comments=
{{RV|type=function


| a3 |Game name=
|game1= arma3
|version1= 1.16


|1.16|Game version=
|gr1= Curator


|gr1 = Curator |GROUP1=
|descr= Show effects when player pings [[Curator|curator]]. Icon and entity list highlighting is handled by engine


| Show effects when player pings [[Curator|curator]]. Icon and entity list highlighting is handled by engine |DESCRIPTION=
|s1= [module, player] call [[BIS_fnc_curatorPinged]]


| [module, player] call [[BIS_fnc_curatorPinged]] |SYNTAX=
|p1= module: [[Object]] - [[Arma 3: Curator]] module


|p1= module: [[Object]] - [[Curator]] module|PARAMETER1=
|p2= player: [[Object]] - [[player|Player]] entity


|p2= player: [[Object]] - [[player|Player]] entity|PARAMETER2=
|r1= [[Boolean]]


| [[Boolean]] |RETURNVALUE=
|x1= <sqf>[module_curator, player] call BIS_fnc_curatorPinged;</sqf>


|x1= <code>[ module_curator, [[player]] ] [[call]] [[BIS_fnc_curatorPinged]];</code>
|seealso= [[Arma 3: Curator]]
 
| [[Curator]]|SEEALSO=
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:curatorPinged}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:curatorPinged}}]]

Latest revision as of 17:27, 8 November 2023

Hover & click on the images for description

Description

Description:
Show effects when player pings curator. Icon and entity list highlighting is handled by engine
Execution:
call
Groups:
Curator

Syntax

Syntax:
[module, player] call BIS_fnc_curatorPinged
Parameters:
module: Object - Arma 3: Curator module
player: Object - Player entity
Return Value:
Boolean

Examples

Example 1:
[module_curator, player] call BIS_fnc_curatorPinged;

Additional Information

See also:
Arma 3: Curator

Notes

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