set3DENMissionAttribute: Difference between revisions
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|descr= Set [[Eden_Editor:_Scenario_Atttributes|scenario attribute]]. | |descr= Set [[Eden_Editor:_Scenario_Atttributes|scenario attribute]]. | ||
An attribute is identified by its {{hl|property}} ({{hl|data}} when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]]. | |||
An attribute is identified by its | |||
{{Feature|important|Attributes are available only within the Eden Editor workspace. | {{Feature|important|Attributes are available only within the Eden Editor workspace. They cannot be accessed in scenario preview or exported scenario!}} | ||
|s1= | {{Feature|important|Changing the value of an attribute will also execute the expression defined in its config.}} | ||
|s1= section [[set3DENMissionAttribute]] [class, value] | |||
|p1= section: [[String]] - attribute section. See [[Eden_Editor:_Setting_Attributes#Sections_.26_Properties|Sections & Properties]] | |||
|p2= class: [[String]] - attribute name | |p2= class: [[String]] - attribute name | ||
|p3= value: [[Anything]] - new attribute value | |p3= value: [[Anything]] - new attribute value | ||
|x1= < | |r1= [[Nothing]] | ||
Set respawn type to 3 | |||
|x1= <sqf>"Multiplayer" set3DENMissionAttribute ["respawn", 3]; // Set respawn type to 3</sqf> | |||
|seealso= [[get3DENMissionAttribute]] [[set3DENMissionAttributes]] | |seealso= [[get3DENMissionAttribute]] [[set3DENMissionAttributes]] | ||
}} | }} |
Latest revision as of 15:55, 20 December 2023
Description
- Description:
- Set scenario attribute. An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
- Groups:
- Eden Editor
Syntax
- Syntax:
- section set3DENMissionAttribute [class, value]
- Parameters:
- section: String - attribute section. See Sections & Properties
- class: String - attribute name
- value: Anything - new attribute value
- Return Value:
- Nothing
Examples
- Example 1:
- "Multiplayer" set3DENMissionAttribute ["respawn", 3]; // Set respawn type to 3
Additional Information
Notes
-
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