BIS fnc unflipThing: Difference between revisions
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|r1= [[Boolean]] - [[true]] | |r1= [[Boolean]] - [[true]] | ||
|x1= <sqf>[player, | |x1= <sqf>[player, quad1] call BIS_fnc_unflipThing;</sqf> | ||
|seealso= [[BIS_fnc_unflipVehicle]] | |seealso= [[BIS_fnc_unflipVehicle]] | ||
}} | }} |
Revision as of 21:40, 17 January 2024
Description
- Description:
- Called by unflip thing action. Can be used to unflip vehicle without transition. The caller is made invincible during flipping and the original isDamageAllowed state is set afterward.
- Execution:
- call
- Groups:
- Vehicles
Syntax
- Syntax:
- [caller, thing] call BIS_fnc_unflipThing
- Parameters:
- caller: Object - the unit that called the action, used in context of the unflip action
- thing: Object - the thing that should be flipped
- Return Value:
- Boolean - true
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_unflipVehicle
Notes
-
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