assignToAirport: Difference between revisions

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m (Text replacement - "|= Game version" to "|Game version=")
m (Text replacement - "{{Feature|Warning|" to "{{Feature|warning|")
 
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.08


|1.08|Game version=
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| Not correctly implemented yet, currently it does the same as [[landAt]]. As the implementation may get fixed sometime, please do not use this command until then. |DESCRIPTION=
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| plane '''assignToAirport''' id|SYNTAX=
|game4= tkoh
|version4= 1.00


|p1= plane: [[Object]] - plane |PARAMETER1=
|game5= arma3
|p2= id: [[Number]] - airport id |PARAMETER2=
|version5= 0.50


| [[Nothing]] |RETURNVALUE=  
|gr1= Roads and Airports


| s2 = plane '''assignToAirport''' target        ''Since Arma 3 v1.68''|SYNTAX=
|descr= Assigns a plane to an airport ID or object.


|p21= plane: [[Object]] |PARAMETER1=
|pr= {{Feature|warning|This command is not implemented in '''{{arma1}}''', use [[landAt]] instead.}}
|p22= target: [[Object]] |PARAMETER2=


|r2 = [[Nothing]] |RETURNVALUE=
|s1= plane [[assignToAirport]] id
____________________________________________________________________________________________
 
|x1= <code>plane1 [[assignToAirport]] 0</code> |EXAMPLE1=
____________________________________________________________________________________________


| [[airportSide]], [[setAirportSide]], [[land]], [[landAt]], [[allAirports]] |SEEALSO=
|p1= plane: [[Object]] - plane


}}
|p2= id: [[Number]] - airport id
 
|r1= [[Nothing]]
 
|s2= plane [[assignToAirport]] target
 
|s2since= arma3 1.68
 
|p21= plane: [[Object]] - plane
 
|p22= target: [[Object]] - airport object. For example an aircraft carrier, see [[Arma 3: Dynamic Airport Configuration]]
 
|r2= [[Nothing]]


<h3 style="display:none">Notes</h3>
|x1= <sqf>plane1 assignToAirport 0;</sqf>
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x2= <sqf>plane1 assignToAirport carrier1;</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[airportSide]] [[setAirportSide]] [[land]] [[landAt]] [[allAirports]] [[Arma: Airport IDs]]
[[Category:Command_Group:_Unknown|{{uc:{{PAGENAME}}}}]]
}}
[[Category:Scripting Commands|ASSIGNTOAIRPORT]]
[[Category:Scripting Commands ArmA|ASSIGNTOAIRPORT]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 00:24, 2 February 2024

Hover & click on the images for description

Description

Description:
Assigns a plane to an airport ID or object.
Problems:
This command is not implemented in Armed Assault, use landAt instead.
Groups:
Roads and Airports

Syntax

Syntax:
plane assignToAirport id
Parameters:
plane: Object - plane
id: Number - airport id
Return Value:
Nothing

Alternative Syntax

Syntax:
plane assignToAirport target
Parameters:
plane: Object - plane
target: Object - airport object. For example an aircraft carrier, see Arma 3: Dynamic Airport Configuration
Return Value:
Nothing

Examples

Example 1:
plane1 assignToAirport 0;
Example 2:
plane1 assignToAirport carrier1;

Additional Information

See also:
airportSide setAirportSide land landAt allAirports Arma: Airport IDs

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note