addWeapon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Warning|" to "{{Feature|warning|") |
Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|") |
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Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further [[addWeapon]] commands are ignored. | Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further [[addWeapon]] commands are ignored. | ||
{{Feature| | {{Feature|informative|a '''magazine''' must be added first for the added weapon to be loaded.}} | ||
{{Feature|warning| In Arma 3 this command can also link items to the inventory slots, the functionality is identical to [[linkItem]] command, which it global and thus differ in how it should be used.}} | {{Feature|warning| In Arma 3 this command can also link items to the inventory slots, the functionality is identical to [[linkItem]] command, which it global and thus differ in how it should be used.}} |
Revision as of 00:25, 2 February 2024
Description
- Description:
- Add a weapon to a unit. For a global version of this command see addWeaponGlobal. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeapon commands are ignored.
- Groups:
- Unit InventoryVehicle Inventory
Syntax
- Syntax:
- object addWeapon weapon
- Parameters:
- object: Object - unit or vehicle to add the weapon to
- weapon: String - weapon class name. See the topic Category:Weapons for reference about possible values.
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Inventory
- Command Group: Vehicle Inventory
- Scripting Commands: Global Effect