setSkill: Difference between revisions
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<dd class="notedate">Posted on June 30, 2007 - 21:16</dd> | <dd class="notedate">Posted on June 30, 2007 - 21:16</dd> | ||
<dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt><dd class="note"> | <dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt><dd class="note"> | ||
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command. | |||
</dd> | </dd> | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 02:33, 5 July 2007
Description
- Description:
- Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
hero setskill 1
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 12:01
- hardrock
- Notes from before the conversion:
Approximate ranges are:
- Novice < 0.25
- Rookie >= 0.25 and <= 0.45
- Recruit > 0.45 and <= 0.65
- Veteran > 0.65 and <= 0.85
- Expert > 0.85
- Posted on June 30, 2007 - 21:16
- Kronzky
- If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.