Mission Rotation – Arma 2
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Lou Montana (talk | contribs) m (Lou Montana moved page Arma 2 Mission Rotation to Arma 2: Mission Rotation: Name standard) |
Lou Montana (talk | contribs) m (Text replacement - "syntaxhighlight lang="c"" to "syntaxhighlight lang="cpp"") |
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This example shows how to put all the stock Arma 2 1.05 multiplayer missions into rotation: | This example shows how to put all the stock Arma 2 1.05 multiplayer missions into rotation: | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
class Missions | class Missions | ||
{ | { | ||
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This example contains all the MP missions from the Operation Arrowhead expansion: | This example contains all the MP missions from the Operation Arrowhead expansion: | ||
<syntaxhighlight lang=" | <syntaxhighlight lang="cpp"> | ||
class Missions | class Missions | ||
{ | { |
Revision as of 15:31, 11 February 2024
Arma 2
This example shows how to put all the stock Arma 2 1.05 multiplayer missions into rotation:
class Missions
{
class DM_Deathmatch
{
template = "MP_Deathmatch.Chernarus"; // omit the .pbo suffix
difficulty = "recruit"; // difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config)
};
class DM_Detector
{
template = "MP_Detector.Chernarus";
difficulty = "regular";
};
class Team_TeamDeathmatch
{
template = "MP_TeamDeathmatch.Chernarus";
difficulty = "veteran";
};
class COOP_Paradrop
{
template = "MP_Paradrop.Chernarus";
difficulty = "mercenary";
};
class CTI_CivilWar
{
template = "MP_CivilWar.Chernarus";
difficulty = "regular";
};
class CTI_SuperPowers
{
template = "MP_Superpowers.Chernarus";
difficulty = "regular";
};
class CTI_WarWelcome
{
template = "MP_WarWelcome.utes";
difficulty = "regular";
};
class CTI_WhenDiplomacyFails
{
template = "MP_WhenDiplomacyFails.Chernarus";
difficulty = "regular";
};
};
Arma 2: Operation Arrowhead
This example contains all the MP missions from the Operation Arrowhead expansion:
class Missions
{
class COOP_HikeInTheHills
{
template = "MPE1_HikeInTheHills.Takistan"; // omit the .pbo suffix
difficulty = "regular"; // difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config)
};
class COOP_LaserShow
{
template = "MPE1_LaserShow.Takistan";
difficulty = "regular";
};
class COOP_Littlebird
{
template = "MPE1_Littlebird.Takistan";
difficulty = "regular";
};
class COOP_OneShotOneKill
{
template = "MPE1_OneShotOneKill.Takistan";
difficulty = "regular";
};
class COOP_SteelPanthers
{
template = "MPE_SteelPanthers.Takistan";
difficulty = "regular";
};
class CTI_MountainWarfare
{
template = "MPE_MountainWarfare.Takistan";
difficulty = "regular";
};
class CTI_MountainWarfare3Sided
{
template = "MPE_MountainWarfare3Sided.Takistan";
difficulty = "regular";
};
class CTI_UrbanWarfare
{
template = "MP_UrbanWarfare.Zargabad";
difficulty = "regular";
};
class SCont_SectorControl
{
template = "MPE_SectorControl.Zargabad";
difficulty = "veteran";
};
class DM_Dogfighters
{
template = "MPE1_Dogfighters.Takistan";
difficulty = "veteran";
};
class Team_HuntersHunted
{
template = "MPE1_HuntersHunted.Takistan";
difficulty = "veteran";
};
};