allCutLayers: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) |
||
(11 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.58 | |||
| | |gr1= GUI Control | ||
| | |descr= Returns all named layers used by [[cutRsc]], [[cutText]], [[cutObj]] or [[cutFadeOut]]. | ||
The layer normally would be added on the first use of any of the aforementioned commands, however if a layer needs to be reserved it could be done like so: | |||
<sqf>private _layerNum = "TAG_myLayerName" cutFadeOut 0;</sqf> | |||
| | |s1= [[allCutLayers]] | ||
| | |r1= [[Array]] - array of [[String]]s: The index of the layer name in the array corresponds to the layer number the cut effect will be displayed on. If no layers were defined, the return is <sqf inline>[""]</sqf>, because layer 0 is reserved for usage in cut commands without layer param or when the provided layer name is empty {{hl|""}}. | ||
|x1= <sqf>private _allLayers = allCutLayers;</sqf> | |||
|x1= < | |||
|seealso= [[cutRsc]] | |seealso= [[cutRsc]] [[cutText]] [[cutObj]] [[cutFadeOut]] [[allActiveTitleEffects]] [[activeTitleEffectParams]] | ||
}} | }} | ||
Latest revision as of 21:51, 16 February 2024
Description
- Description:
- Returns all named layers used by cutRsc, cutText, cutObj or cutFadeOut.
The layer normally would be added on the first use of any of the aforementioned commands, however if a layer needs to be reserved it could be done like so:
- Groups:
- GUI Control
Syntax
- Syntax:
- allCutLayers
- Return Value:
- Array - array of Strings: The index of the layer name in the array corresponds to the layer number the cut effect will be displayed on. If no layers were defined, the return is [""], because layer 0 is reserved for usage in cut commands without layer param or when the provided layer name is empty "".
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note