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Lou Montana (talk | contribs) m (Text replacement - "Killzone Kid" to "Killzone_Kid") |
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= global | |arg= global | ||
Line 9: | Line 26: | ||
|gr1= Object Detection | |gr1= Object Detection | ||
| Count how many objects in the array are of given type. This command also works with parent classes like "Air", "Tank", and "Car". For a full class reference see [[CfgVehicles|Classes]]. | |descr= Count how many objects in the array are of given type. This command also works with parent classes like "Air", "Tank", and "Car". For a full class reference see [[CfgVehicles|Classes]]. | ||
| type | |s1= type [[countType]] objects | ||
|p1= type: [[String]] - class type | |p1= type: [[String]] - class type | ||
Line 17: | Line 34: | ||
|p2= objects: [[Array]] - array of [[Object]]s | |p2= objects: [[Array]] - array of [[Object]]s | ||
| [[Number]] | |r1= [[Number]] | ||
| | |x1= <sqf>_count = "Tank" countType list _triggerOne;</sqf> | ||
| [[count]] | |x2= <sqf>_count = "B_medic_F" countType units player;</sqf> | ||
|seealso= [[count]] [[isKindOf]] [[typeOf]] [[countFriendly]] [[countEnemy]] [[countSide]] [[countUnknown]] | |||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
< | |||
<dd class="notedate">Posted on | <dt></dt> | ||
<dd class="notedate">Posted on 2007-04-23 - 16:34</dd> | |||
<dt class="note">[[User:Kronzky|Kronzky]]</dt> | <dt class="note">[[User:Kronzky|Kronzky]]</dt> | ||
<dd class="note">This command can be used on the whole [[ArmA: CfgVehicles|hierarchical class tree]] (i.e. when checking a [[ArmA:_Vehicles#Wheeled|HMMWV]], one could test for "HMMWV50", "Car", "LandVehicle", etc.) | <dd class="note">This command can be used on the whole [[ArmA: CfgVehicles|hierarchical class tree]] (i.e. when checking a [[ArmA:_Vehicles#Wheeled|HMMWV]], one could test for "HMMWV50", "Car", "LandVehicle", etc.) | ||
< | <dt></dt> | ||
< | <dd class="notedate">Posted on 2016-05-04 - 13:30 (UTC)</dd> | ||
<dd class="notedate">Posted on | <dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt> | ||
<dt class="note">[[User: | |||
<dd class="note">To complement Kronzky's note, if one needs to count exact types, [[countType]] is not suitable for this, use [[count]] instead: | <dd class="note">To complement Kronzky's note, if one needs to count exact types, [[countType]] is not suitable for this, use [[count]] instead: | ||
< | <sqf>_count = {typeOf _x == "B_medic_F"} count units player;</sqf> | ||
</dd> | </dd> | ||
</dl> | </dl> | ||
Latest revision as of 13:48, 12 March 2024
Description
- Description:
- Count how many objects in the array are of given type. This command also works with parent classes like "Air", "Tank", and "Car". For a full class reference see Classes.
- Groups:
- Object Detection
Syntax
- Syntax:
- type countType objects
- Parameters:
- type: String - class type
- objects: Array - array of Objects
- Return Value:
- Number
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- count isKindOf typeOf countFriendly countEnemy countSide countUnknown
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2007-04-23 - 16:34
- Kronzky
- This command can be used on the whole hierarchical class tree (i.e. when checking a HMMWV, one could test for "HMMWV50", "Car", "LandVehicle", etc.)
- Posted on 2016-05-04 - 13:30 (UTC)
- Killzone_Kid
- To complement Kronzky's note, if one needs to count exact types, countType is not suitable for this, use count instead:
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Object Detection