countType: Difference between revisions

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m (Text replacement - " <!-- (DIS)?CONTINUE Notes -->" to "")
m (Text replacement - "Killzone Kid" to "Killzone_Kid")
 
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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.00


|1.00
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|arg= global
|arg= global
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|gr1= Object Detection
|gr1= Object Detection


| Count how many objects in the array are of given type. This command also works with parent classes like "Air", "Tank", and "Car". For a full class reference see [[CfgVehicles|Classes]].
|descr= Count how many objects in the array are of given type. This command also works with parent classes like "Air", "Tank", and "Car". For a full class reference see [[CfgVehicles|Classes]].


| type '''countType''' objects
|s1= type [[countType]] objects


|p1= type: [[String]] - class type
|p1= type: [[String]] - class type
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|p2= objects: [[Array]] - array of [[Object]]s
|p2= objects: [[Array]] - array of [[Object]]s


| [[Number]]
|r1= [[Number]]
 
|x1= <code>_count = "Tank" [[countType]] [[list]] _triggerOne;</code>


|x2= <code>_count = "B_medic_F" [[countType]] [[units]] [[player]];</code>
|x1= <sqf>_count = "Tank" countType list _triggerOne;</sqf>


|seealso= [[count]], [[isKindOf]], [[typeOf]], [[countFriendly]], [[countEnemy]], [[countSide]], [[countUnknown]]
|x2= <sqf>_count = "B_medic_F" countType units player;</sqf>
 
|seealso= [[count]] [[isKindOf]] [[typeOf]] [[countFriendly]] [[countEnemy]] [[countSide]] [[countUnknown]]
}}
}}


<dl class="command_description">
<dl class="command_description">
<dd class="notedate">Posted on April 23, 2007 - 16:34</dd>
 
<dt></dt>
<dd class="notedate">Posted on 2007-04-23 - 16:34</dd>
<dt class="note">[[User:Kronzky|Kronzky]]</dt>
<dt class="note">[[User:Kronzky|Kronzky]]</dt>
<dd class="note">This command can be used on the whole [[ArmA: CfgVehicles|hierarchical class tree]] (i.e. when checking a [[ArmA:_Vehicles#Wheeled|HMMWV]], one could test for "HMMWV50", "Car", "LandVehicle", etc.)
<dd class="note">This command can be used on the whole [[ArmA: CfgVehicles|hierarchical class tree]] (i.e. when checking a [[ArmA:_Vehicles#Wheeled|HMMWV]], one could test for "HMMWV50", "Car", "LandVehicle", etc.)
</dl>
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<dl class="command_description">
<dt></dt>
<dt></dt>
<dd class="notedate">Posted on May 4, 2016 - 13:30 (UTC)</dd>
<dd class="notedate">Posted on 2016-05-04 - 13:30 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>
<dd class="note">To complement Kronzky's note, if one needs to count exact types, [[countType]] is not suitable for this, use [[count]] instead:
<dd class="note">To complement Kronzky's note, if one needs to count exact types, [[countType]] is not suitable for this, use [[count]] instead:
<code>_count = {[[typeOf]] _x == "B_medic_F"} [[count]] [[units]] [[player]];</code>
<sqf>_count = {typeOf _x == "B_medic_F"} count units player;</sqf>
</dd>
</dd>
</dl>
</dl>

Latest revision as of 13:48, 12 March 2024

Hover & click on the images for description

Description

Description:
Count how many objects in the array are of given type. This command also works with parent classes like "Air", "Tank", and "Car". For a full class reference see Classes.
Groups:
Object Detection

Syntax

Syntax:
type countType objects
Parameters:
type: String - class type
objects: Array - array of Objects
Return Value:
Number

Examples

Example 1:
_count = "Tank" countType list _triggerOne;
Example 2:
_count = "B_medic_F" countType units player;

Additional Information

See also:
count isKindOf typeOf countFriendly countEnemy countSide countUnknown

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2007-04-23 - 16:34
Kronzky
This command can be used on the whole hierarchical class tree (i.e. when checking a HMMWV, one could test for "HMMWV50", "Car", "LandVehicle", etc.)
Posted on 2016-05-04 - 13:30 (UTC)
Killzone_Kid
To complement Kronzky's note, if one needs to count exact types, countType is not suitable for this, use count instead:
_count = {typeOf _x == "B_medic_F"} count units player;