weaponAccessories: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "</dl> <!-- DISCONTINUE Notes --> <!-- CONTINUE Notes --> <dl class="command_description">" to "")
m (Text replacement - "Killzone Kid" to "Killzone_Kid")
 
(35 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 0.50
|0.50


|gr1= Unit Inventory
|gr1= Unit Inventory


| Get array with all items linked to a given weapon.
|descr= Get array with all items linked to a given weapon.
{{Important | This command does not return loaded magazines, see [[weaponsItems]]}}
{{Feature | important | This command does not return loaded magazines, see [[weaponsItems]]}}


| unit '''weaponAccessories''' weapon
|s1= unit [[weaponAccessories]] weapon


|p1= unit: [[Object]]
|p1= unit: [[Object]]
Line 16: Line 15:
|p2= weapon: [[String]] - primary, secondary or handgun
|p2= weapon: [[String]] - primary, secondary or handgun


| [[Array]] - [silencer, laserpointer/flashlight, optics, bipod]
|r1= [[Array]] - [silencer, laserpointer/flashlight, optics, bipod]
 
 
|x1= <code>[[player]] [[weaponAccessories]] [[primaryWeapon]] [[player]]; //["","acc_pointer_IR","optic_Aco",""]</code>
 


| [[weaponAccessoriesCargo]], [[handgunItems]], [[primaryWeaponItems]], [[secondaryWeaponItems]], [[weaponsItems]], [[weaponsItemsCargo]]
|x1= <sqf>player weaponAccessories primaryWeapon player; //["","acc_pointer_IR","optic_Aco",""]</sqf>


|
|seealso= [[weaponAccessoriesCargo]] [[handgunItems]] [[primaryWeaponItems]] [[secondaryWeaponItems]] [[weaponsItems]] [[weaponsItemsCargo]]
}}
}}
<dl class="command_description">


<h3 style='display:none'>Notes</h3>
<dt></dt>
<dl class='command_description'>
<dd class="notedate">Posted on 2014-10-26 - 08:48 (UTC)</dd>
<!-- Note Section BEGIN -->
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>
 
<!-- Note Section END -->
</dl>
 
<h3 style='display:none'>Bottom Section</h3>
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on October 26, 2014 - 08:48 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
<dd class="note">
To check if currently selected muzzle has a silencer:
To check if currently selected muzzle has a silencer:
<code>hasSilencer = [[player]] [[weaponAccessories]] [[currentMuzzle]] [[player]] [[param]] [0, ""] != "";</code>
<sqf>hasSilencer = player weaponAccessories currentMuzzle player param [0, ""] != "";</sqf>
</dd>
</dd>


<dd class="notedate">Posted on March 16, 2015 - 12:03 (UTC)</dd>
<dt><dt>
<dd class="notedate">Posted on 2015-03-16 - 12:03 (UTC)</dd>
<dt class="note">[[User:Jezuro|Jezuro]]</dt>
<dt class="note">[[User:Jezuro|Jezuro]]</dt>
<dd class="note">
<dd class="note">
Since revision 129742, this command also returns an attached bipod.
Since revision 129742, this command also returns an attached bipod.
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 13:48, 12 March 2024

Hover & click on the images for description

Description

Description:
Get array with all items linked to a given weapon.
This command does not return loaded magazines, see weaponsItems
Groups:
Unit Inventory

Syntax

Syntax:
unit weaponAccessories weapon
Parameters:
unit: Object
weapon: String - primary, secondary or handgun
Return Value:
Array - [silencer, laserpointer/flashlight, optics, bipod]

Examples

Example 1:
player weaponAccessories primaryWeapon player; //["","acc_pointer_IR","optic_Aco",""]

Additional Information

See also:
weaponAccessoriesCargo handgunItems primaryWeaponItems secondaryWeaponItems weaponsItems weaponsItemsCargo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2014-10-26 - 08:48 (UTC)
Killzone_Kid
To check if currently selected muzzle has a silencer:
hasSilencer = player weaponAccessories currentMuzzle player param [0, ""] != "";
Posted on 2015-03-16 - 12:03 (UTC)
Jezuro
Since revision 129742, this command also returns an attached bipod.