Known Issues – Arma Reforger

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(Update to 0.9.9.47)
(Update to 1.1.0.34)
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As of '''0.9.9.47''':
{{Feature|{{Feature|informative|See {{Link|https://reforger.armaplatform.com/known-issues|{{armaR}} Known Issues page}} for more information.}}
As of '''1.1.0.34''':


* All vehicles will disappear after 10 minutes of not using them
* Playing in the fullscreen can cut the bottom part of the UI information for the weapons and turrets
* Deleting all dead bodies and destroyed vehicles with the GM can lead to the kick of all GMs from the server
** Workaround: Delete entities in smaller batches
* Right-clicking when using GM will open an empty radial or it will center the cursor instead of opening the context menu
* Some buildings/compositions can be built without a proper obstruction check making these buildings/compositions unusable
* After enabling a previously disabled add-on, included missions are not displayed in the "Scenarios" tab until the game is restarted
* Characters in the turrets sometimes start drifting away creating a surrealistic portrait of a man with really long arms holding a turret
* Deleting objects/fortifications does not reimburse supplies when it was built from a supply truck but deleted from the camp's freebuilding mode
* Players that reconnect to the server are missing rights to use ArmaVision and Building interface. The only way is to disconnect from the server and connect back.
* Spawning on the radio in the vehicle into the driver seat will not allow a player to control the vehicle until he changes the seat or leaves the vehicle and re-enters it
* Players sometimes cannot join already existing groups on the server after they connect
* Players reconnecting to the server are not joining the group where they were and need to rejoin the group
* Players can soft-lock themself when joining a server with a mod that they reported. They need to cancel the mod report in the Workshop to be able to join the server
* Exploding on own placed mines while in a vehicle counts as Friendly Fire on DS
* Most AIs in a group are inert during fight with multiple targets
* Tracers have no color in night
* Respawning on the radio in the vehicle will not allow player to use gadgets
* Radial menu is empty after one GM player disconnects
* Screen effects (from blood loss for example) are displayed over UI elements such as chat
* Radio frequency defaults to 32 (or 38 for Soviets) no matter the group
* Downloading progress can overflow 100% due to bad data count. Happens when downloading of same addon is repeated.


{{Feature|important|
== General ==
Server performance can be greatly reduced when replicating a high number of characters (players + AIs), and this issue becomes more prominent with increased limits, making it difficult to handle 128 players and 200+ AIs.<br>
 
Playing Everon Conflict with 128 players is not recommended, while Arland might be more feasible due to its smaller size and fewer AI spawns. Pure PvP without AIs could be a potential alternative for larger player counts.
* Vehicles don't take damage reliably on a dedicated server
}}
* Driving over a player character will not damage them
* Jerrycan dropped from hand cannot be refueled
* Refueling does not make any sound in multiplayer
* It is not possible to properly use scopes in a prone stance
* The backpack is not visible in inventory after being equipped
* Dying with open Armavision makes it stuck to a dead character
* Jumping sometimes makes the character float in a frozen pose
* FidelityFX Super Resolution reset after changing the Quality preset
* The base will sometimes show the supply count in a decimal number
* Some fortifications get deleted on the server after placement
* Some items in the inventory can look blurry and have a low poly texture
* Building previews are rarely visible for players without an equipped shovel
* Dropped items while having full inventory are invisible to clients on a server
* When trying to enter vehicles, players can sometimes open vehicle inventory
* Character are not colliding with helicopter blades when standing on top of them
* It is sometimes impossible to load and unload supplies into the vehicle next to the supply points
* Players are unable to change stance after getting dragged from the vehicles when they are unconscious
* RPG and LAW collider get stuck underneath the car after restreaming armed weapons inside of the inventory
* Some running animations are replicated to other players in slow-mo after the character gets out of the water
* Characters can get stuck in the unconscious state if they are starting ambient animation at the same time when they are put in the unconscious state
 
 
== Game Master ==
 
* Players getting killed by Game Master are punished for suicide
* Deleting all dead bodies and destroyed vehicles with Game Master can lead to the kick of all Game Masters from the server
* Workaround: Delete entities in smaller batches
* Players leaving Game Master mode on populated servers or servers with pre-spawned AIs have a higher chance of being kicked from the server
* Sadly, this can even happen to normal players when they are respawning on the other side of the map
* Adding supplies with Game Master can break the supply counter UI
 
 
== Crashes ==
 
* There is a high probability of crashing when joining friends through overlay while downloading mods
* Interrupting mine placement animations results in a client crash




{{GameCategory|armaR|Support}}
{{GameCategory|armaR|Support}}

Revision as of 15:07, 13 March 2024

{{Feature|

See Arma Reforger Known Issues page for more information.

As of 1.1.0.34:


General

  • Vehicles don't take damage reliably on a dedicated server
  • Driving over a player character will not damage them
  • Jerrycan dropped from hand cannot be refueled
  • Refueling does not make any sound in multiplayer
  • It is not possible to properly use scopes in a prone stance
  • The backpack is not visible in inventory after being equipped
  • Dying with open Armavision makes it stuck to a dead character
  • Jumping sometimes makes the character float in a frozen pose
  • FidelityFX Super Resolution reset after changing the Quality preset
  • The base will sometimes show the supply count in a decimal number
  • Some fortifications get deleted on the server after placement
  • Some items in the inventory can look blurry and have a low poly texture
  • Building previews are rarely visible for players without an equipped shovel
  • Dropped items while having full inventory are invisible to clients on a server
  • When trying to enter vehicles, players can sometimes open vehicle inventory
  • Character are not colliding with helicopter blades when standing on top of them
  • It is sometimes impossible to load and unload supplies into the vehicle next to the supply points
  • Players are unable to change stance after getting dragged from the vehicles when they are unconscious
  • RPG and LAW collider get stuck underneath the car after restreaming armed weapons inside of the inventory
  • Some running animations are replicated to other players in slow-mo after the character gets out of the water
  • Characters can get stuck in the unconscious state if they are starting ambient animation at the same time when they are put in the unconscious state


Game Master

  • Players getting killed by Game Master are punished for suicide
  • Deleting all dead bodies and destroyed vehicles with Game Master can lead to the kick of all Game Masters from the server
  • Workaround: Delete entities in smaller batches
  • Players leaving Game Master mode on populated servers or servers with pre-spawned AIs have a higher chance of being kicked from the server
  • Sadly, this can even happen to normal players when they are respawning on the other side of the map
  • Adding supplies with Game Master can break the supply counter UI


Crashes

  • There is a high probability of crashing when joining friends through overlay while downloading mods
  • Interrupting mine placement animations results in a client crash