addEditorObject: Difference between revisions

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]2(\|.*)]]" to "{{GameCategory|arma2|Scripting Commands}}")
m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}")
 
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma2 |Game name=
|game1= arma2
|version1= 1.00


|1.00|Game version=
|game2= arma2oa
|version2= 1.50


|gr1= Game 2 Editor |GROUP1=
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| Add an object to the editor and assign arguments. Create script is,called with _new equal to true. Returns the ID of the new EditorObject.,Subtype class is optional.
|game4= arma3
{{Informative | Some Old Editor Command}} |DESCRIPTION=
|version4= 0.50
____________________________________________________________________________________________


| map '''addEditorObject''' [type,[name1,value1,...],subtype class] |SYNTAX=
|gr1= Game 2 Editor


|p1= map: [[Control]] -  |PARAMETER1=
|descr= Add an object to the editor and assign arguments. Create script is,called with _new equal to true. Returns the ID of the new EditorObject.,Subtype class is optional.
{{Feature|informative|Some Old Editor Command}}


|p2= [type,[name1,value1,...],subtype class]: [[Array]] |PARAMETER2=
|s1= map [[addEditorObject]] [type,[name1,value1,...],subtype class]


|p3= |PARAMETER3=  
|p1= map: [[Control]]


| [[String]] |RETURNVALUE=
|p2= [type,[name1,value1,...],subtype class]: [[Array]]


|x1= - |Example 1=
|r1= [[String]]


____________________________________________________________________________________________
|x1= -


| [[Game 2 Editor]] |SEEALSO=
|seealso= [[Game 2 Editor]]
 
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 18:11, 15 March 2024

Hover & click on the images for description

Description

Description:
Add an object to the editor and assign arguments. Create script is,called with _new equal to true. Returns the ID of the new EditorObject.,Subtype class is optional.
Some Old Editor Command
Groups:
Game 2 Editor

Syntax

Syntax:
map addEditorObject [type,[name1,value1,...],subtype class]
Parameters:
map: Control
[type,[name1,value1,...],subtype class]: Array
Return Value:
String

Examples

Example 1:
-

Additional Information

See also:
Game 2 Editor

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note