addEditorObject: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|" to "|") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}") |
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{{RV|type=command | {{RV|type=command | ||
| arma2 | |game1= arma2 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2oa | |game2= arma2oa | ||
Line 15: | Line 15: | ||
|gr1= Game 2 Editor | |gr1= Game 2 Editor | ||
| Add an object to the editor and assign arguments. Create script is,called with _new equal to true. Returns the ID of the new EditorObject.,Subtype class is optional. | |descr= Add an object to the editor and assign arguments. Create script is,called with _new equal to true. Returns the ID of the new EditorObject.,Subtype class is optional. | ||
{{Feature | | {{Feature|informative|Some Old Editor Command}} | ||
| map | |s1= map [[addEditorObject]] [type,[name1,value1,...],subtype class] | ||
|p1= map: [[Control]] | |p1= map: [[Control]] | ||
|p2= [type,[name1,value1,...],subtype class]: [[Array]] | |p2= [type,[name1,value1,...],subtype class]: [[Array]] | ||
Line 30: | Line 30: | ||
|seealso= [[Game 2 Editor]] | |seealso= [[Game 2 Editor]] | ||
}} | }} | ||
Latest revision as of 18:11, 15 March 2024
Description
- Description:
- Add an object to the editor and assign arguments. Create script is,called with _new equal to true. Returns the ID of the new EditorObject.,Subtype class is optional.
- Groups:
- Game 2 Editor
Syntax
- Syntax:
- map addEditorObject [type,[name1,value1,...],subtype class]
- Parameters:
- map: Control
- [type,[name1,value1,...],subtype class]: Array
- Return Value:
- String
Examples
- Example 1:
- -
Additional Information
- See also:
- Game 2 Editor
Notes
-
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