Procedural Animation Editor – Arma Reforger
Jump to navigation
Jump to search
Lou Montana (talk | contribs) (Page creation) |
Lou Montana (talk | contribs) m (Text replacement - "{{Wiki|TODO|Add images}}↵" to "") |
||
Line 12: | Line 12: | ||
== Editor Panels == | == Editor Panels == | ||
# '''Nodes palette:''' This palette contains all available functions in the Procedural Animation Editor. | # '''Nodes palette:''' This palette contains all available functions in the Procedural Animation Editor. | ||
Line 23: | Line 22: | ||
Nodes in the Procedural Animation editor can be chained together. This is done by pressing and holding {{Controls|LMB}} on the connection point of node and dragging the line to another connection point. | Nodes in the Procedural Animation editor can be chained together. This is done by pressing and holding {{Controls|LMB}} on the connection point of node and dragging the line to another connection point. | ||
Latest revision as of 16:56, 19 March 2024
The Procedural Animation Editor is used for the processing of engine signals and transforming those values to the animations. Every project consists of two files. *.siga and *.pap. A project can represent one animation or a logical group of animations i.e. vehicle dashboard, gear, etc.
- .siga file - This file handles the processing of the signal and all of the required math operations.
- .pap file - Links the *.siga outputs to model bones and handle its movement in desired directions and range.
Editor Panels
- Nodes palette: This palette contains all available functions in the Procedural Animation Editor.
- Resource browser: Serves to navigate throw folders hierarchy.
- Item detail: All available parameters of selected node, or parameters of inputs (in .siga file) if none is selected.
- View: Preview with currently selected model.
- Console: Used for printing information related to the project.
- Main window: In this space you can build the chain of nodes to process an engine signal.
Nodes in the Procedural Animation editor can be chained together. This is done by pressing and holding on the connection point of node and dragging the line to another connection point.