loadAbs: Difference between revisions
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m (Fixed: Example incorrectly stated that returned value is in pounds. Arma uses either metric measurement (e.g., km/h, m/s), or abstract systems (like this one), but never imperial measurements.) |
Lou Montana (talk | contribs) m (Fix) |
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{{ | {{RV|type=command | ||
| arma3 |= | |game1= arma3 | ||
|version1= 0.50 | |||
| | |gr1= Unit Inventory | ||
| Returns current sum of mass from items stored in all unit's containers, linked items and weapons. | |descr= Returns current sum of mass from items stored in all unit's containers, linked items and weapons. | ||
| | |s1= [[loadAbs]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] - (before {{GVI|arma3|2.08|size= 0.75}} the command did not support containers, ammo boxes, weapon holders, vehicle cargos) | ||
| [[Number]] | |r1= [[Number]] | ||
|x1= Player weight: <sqf>_weight = loadAbs player;</sqf> | |||
| | |x2= <sqf> | ||
private _loadUniform = loadAbs uniformContainer player; | |||
private _loadVest = loadAbs vestContainer player; | |||
private _loadBackpack = loadAbs backpackContainer player; | |||
hint format [ | |||
"Player's load:\nUniform: %1\nVest:%2\nBackpack: $3\nTotal: %4", | |||
_loadUniform, | |||
_loadVest, | |||
_loadBackpack, | |||
_loadUniform + _loadVest + _loadBackpack | |||
]; | |||
</sqf> | |||
|seealso= [[load]] [[maxLoad]] [[loadBackpack]] [[loadUniform]] [[loadVest]] [[getMass]] [[weightRTD]] [[getContainerMaxLoad]] | |||
| [[load]] | |||
}} | }} | ||
Latest revision as of 14:51, 23 March 2024
Description
- Description:
- Returns current sum of mass from items stored in all unit's containers, linked items and weapons.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- loadAbs unit
- Parameters:
- unit: Object - (before 2.08 the command did not support containers, ammo boxes, weapon holders, vehicle cargos)
- Return Value:
- Number
Examples
- Example 1:
- Player weight:
- Example 2:
- private _loadUniform = loadAbs uniformContainer player; private _loadVest = loadAbs vestContainer player; private _loadBackpack = loadAbs backpackContainer player; hint format [ "Player's load:\nUniform: %1\nVest:%2\nBackpack: $3\nTotal: %4", _loadUniform, _loadVest, _loadBackpack, _loadUniform + _loadVest + _loadBackpack ];
Additional Information
Notes
-
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