animationPhase: Difference between revisions
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| object '''animationPhase''' "animationName" |= Syntax | | [[Number]] <nowiki>=</nowiki> object '''animationPhase''' "animationName" |= Syntax | ||
|p1= object: [[Object]] |= Parameter 1 | |p1= object: [[Object]] |= Parameter 1 | ||
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|p2= "animationName": [[String]] - name of the animation. This is the class-name of the animation defined in the addon's config.cpp. |= Parameter 2 | |p2= "animationName": [[String]] - name of the animation. This is the class-name of the animation defined in the addon's config.cpp. |= Parameter 2 | ||
| [[ | | [[Number]] - | ||
Integer of range 0 (start point of the animation) to 1 (end point of the animation). |= Return value | Integer of range 0 (start point of the animation) to 1 (end point of the animation). |= Return value | ||
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Revision as of 01:31, 25 August 2007
Description
- Description:
- Return the phase of the given animation on the given object, which is set by the animate command.
- Multiplayer:
- In OFP, on dedicated servers, animationPhase will always return 0, no matter what the actual phase is.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Number = object animationPhase "animationName"
- Parameters:
- object: Object
- "animationName": String - name of the animation. This is the class-name of the animation defined in the addon's config.cpp.
- Return Value:
- Number - Integer of range 0 (start point of the animation) to 1 (end point of the animation).
Examples
- Example 1:
building animate ["maindoor",1] ~2 _p = building animationPhase "maindoor"
returns 1 (if the animation speed is <= 2 seconds)
Additional Information
- See also:
- animate
Notes
-
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Notes
- Posted on January 20, 2007
- Bdfy
- If animated object is not seen by the player or camera, animationPhase will only return zero.