canUnloadInCombat: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
____________________________________________________________________________________________
|version2= 1.50


| Check if cargo of this vehicle want to get out when in combat. |= Description
|game3= tkoh
____________________________________________________________________________________________
|version3= 1.00


| '''canUnloadInCombat''' vehicle |= Syntax
|game4= arma3
|version4= 0.50


|p1= vehicle: [[Object]] -  |= PARAMETER1
|gr1= Object Manipulation


|p2= |= PARAMETER2
|descr= Returns config value of `unloadInCombat` for a vehicle. Alternatively see [[getUnloadInCombat]]


|p3= |= PARAMETER3
|s1= [[canUnloadInCombat]] vehicle


| [[Boolean]] |= RETURNVALUE
|p1= vehicle: [[Object]]
|r1= [[Boolean]]


|x1= <sqf>if (canUnloadInCombat _vehicle) then { hint "unload in combat is possible!" };</sqf>


|x1= <code>if (canUnloadInCombat _vehicle) then {...};</code>|= EXAMPLE1
|seealso= [[setUnloadInCombat]] [[getUnloadInCombat]]
 
____________________________________________________________________________________________
 
| [[setUnloadInCombat]] |= SEEALSO
 
|  |= MPBEHAVIOUR
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Arma 3: Scripting Commands]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:51, 26 March 2024

Hover & click on the images for description

Description

Description:
Returns config value of `unloadInCombat` for a vehicle. Alternatively see getUnloadInCombat
Groups:
Object Manipulation

Syntax

Syntax:
canUnloadInCombat vehicle
Parameters:
vehicle: Object
Return Value:
Boolean

Examples

Example 1:
if (canUnloadInCombat _vehicle) then { hint "unload in combat is possible!" };

Additional Information

See also:
setUnloadInCombat getUnloadInCombat

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note