canUnloadInCombat: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - "\| *p([0-9]+) *=([^↵]+) -↵" to "|p$1=$2")
 
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{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2
|version1= 1.00


|1.00
|game2= arma2oa
|version2= 1.50


|gr1= Object Manipulation
|game3= tkoh
|version3= 1.00


| Check if cargo of this vehicle want to get out when in combat.
|game4= arma3
|version4= 0.50


| '''canUnloadInCombat''' vehicle
|gr1= Object Manipulation
 
|p1= vehicle: [[Object]] -


|p2=
|descr= Returns config value of `unloadInCombat` for a vehicle. Alternatively see [[getUnloadInCombat]]


|p3=
|s1= [[canUnloadInCombat]] vehicle


| [[Boolean]]
|p1= vehicle: [[Object]]
|r1= [[Boolean]]


|x1= <code>if ([[canUnloadInCombat]] _vehicle) then {...};</code>
|x1= <sqf>if (canUnloadInCombat _vehicle) then { hint "unload in combat is possible!" };</sqf>


| [[setUnloadInCombat]]
|seealso= [[setUnloadInCombat]] [[getUnloadInCombat]]
}}
}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 11:51, 26 March 2024

Hover & click on the images for description

Description

Description:
Returns config value of `unloadInCombat` for a vehicle. Alternatively see getUnloadInCombat
Groups:
Object Manipulation

Syntax

Syntax:
canUnloadInCombat vehicle
Parameters:
vehicle: Object
Return Value:
Boolean

Examples

Example 1:
if (canUnloadInCombat _vehicle) then { hint "unload in combat is possible!" };

Additional Information

See also:
setUnloadInCombat getUnloadInCombat

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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