playActionNow: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma2 |= Game name
|game1= arma2
|version1= 1.00


|1.00|= Game version
|game2= arma2oa
|version2= 1.50


|arg=local |= Arguments in MP
|game3= tkoh
|version3= 1.00


|eff= global |= Effects in MP
|game4= arma3
____________________________________________________________________________________________
|version4= 0.50


| When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.
|arg=local


[[ArmA: Actions]]<br/>
|eff= global
[[ArmA_2:_Actions]]<br/>
[[Operation_Flashpoint:_Actions_List]]


|= Description
|gr1= Animations
____________________________________________________________________________________________


| soldier '''playActionNow''' action |= Syntax
|descr= When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.
<br>
For Arma 3 actions see: [[playAction/actions]].


|p1= soldier: [[Object]] -  |= PARAMETER1
|s1= soldier [[playActionNow]] action


|p2= action: [[String]] |= PARAMETER2
|p1= soldier: [[Object]]
|p2= action: [[String]]
|r1= [[Nothing]]


|p3= |= PARAMETER3
|x1= <sqf>soldierOne playActionNow "SitDown";</sqf>


| Nothing |= RETURNVALUE
|x2= <sqf>rabbitTwo playActionNow "WalkF";</sqf>


 
|seealso= [[playAction]] [[switchAction]] [[playMove]] [[playMoveNow]] [[switchMove]]
|x1= <code>soldierOne [[playActionNow]] "SitDown"</code>|= EXAMPLE1
 
____________________________________________________________________________________________
 
| [[playAction]], [[playMove]], [[playMoveNow]], [[switchMove]], [[playGesture]] |= SEEALSO
 
|  |= MPBEHAVIOUR
____________________________________________________________________________________________
}}
}}


<h3 style='display:none'>Notes</h3>
<dl class="command_description">
<dl class='command_description'>
<!-- Note Section BEGIN -->
'''Arma 3 playactions:'''
 
Stop, StopRelaxed, TurnL, TurnR, TurnLRelaxed, TurnRRelaxed, ReloadMagazine, ReloadMGun, ReloadAT, ReloadMortar, ThrowPrepare, ThrowGrenade, WalkF, WalkLF, WalkRF, WalkL, WalkR, WalkLB, WalkRB, WalkB, SlowF, SlowLF, SlowRF, SlowL, SlowR, SlowLB, SlowRB, SlowB, FastF, FastLF, FastRF, FastL, FastR, FastLB, FastRB, FastB, Down, Up, Lying, Combat, Crouch, PlayerStand, PlayerCrouch, PlayerProne, CanNotMove, Civil, CivilLying, FireNotPossible, Die, Unconscious, WeaponOn, WeaponOff, JumpOff, StrokeFist, StrokeGun, SitDown, Salute, BinocOn, BinocOff, PutDown, PutDownEnd, Medic, MedicOther, Treated, agonyStop, agonyStart, released, releasedBad, grabDrag, grabDragged, grabCarry, grabCarried, medicStart, medicStartUp, medicStartRightSide, medicStop, carriedStill, HaloFreeFall_non, HaloFreeFall_L, HaloFreeFall_R, HaloFreeFall_F, HaloFreeFall_B, para_pilot, LadderOnDown, LadderOnUp, LadderOff, LadderOffTop, LadderOffBottom, GetInCar, GetOutCar, GetInTank, GetOutTank, TakeFlag, HandGunOn, EvasiveLeft, EvasiveRight, StartDive, StopDive, SurfaceDive, BottomDive, StartSwim, StopSwim, SurfaceSwim, BottomSwim, StartFreefall, Diary, Gear, Surrender, GetOver, AdjustF, AdjustLF, AdjustRF, AdjustL, AdjustR, AdjustLB, AdjustRB, AdjustB, Relax, All, TactF, TactLF, TactRF, TactL, TactR, TactLB, TactRB, TactB, SwimUp, SwimDown, PlayerTactF, PlayerTactLF, PlayerTactRF, PlayerTactL, PlayerTactR, PlayerTactLB, PlayerTactRB, PlayerTactB, PlayerWalkF, PlayerWalkLF, PlayerWalkRF, PlayerWalkL, PlayerWalkR, PlayerWalkLB, PlayerWalkRB, PlayerWalkB, PlayerSlowF, PlayerSlowLF, PlayerSlowRF, PlayerSlowL, PlayerSlowR, PlayerSlowLB, PlayerSlowRB, PlayerSlowB.
 


<dt><dt>
<dd class="notedate">Posted on 2010-10-12 - 9:41</dd>
<dt class="note">'''[[User:Wolfrug|Wolfrug]] ([[User talk:Wolfrug|talk]])'''<dd class="note">
'''Some other possible playactions:'''<br>
'''Some other possible playactions:'''<br>
"walkf" - walk forward<br>
"walkf" - walk forward<br>
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Note that playAction works regardless of stance (rifle up, down, crouched, prone).
Note that playAction works regardless of stance (rifle up, down, crouched, prone).
--[[User:Wolfrug|Wolfrug]] 09:41, 12 October 2010 (CEST)
<!-- Note Section END -->
</dl>
</dl>


<h3 style='display:none'>Bottom Section</h3>
{{Note
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
|user= h -
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
|timestamp= 20230905073658
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
|text= Playing a gesture with playActionNow while a soldier held weapon is deployed on something will 'undeploy' the weapon.<br>
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
Using {{Link|playAction|playAction}} doesn't.
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
}}

Latest revision as of 12:51, 26 March 2024

Hover & click on the images for description

Description

Description:
When used on a person, a smooth transition to the given action will be initiated, but all previous playAction are discarded.
For Arma 3 actions see: playAction/actions.
Groups:
Animations

Syntax

Syntax:
soldier playActionNow action
Parameters:
soldier: Object
action: String
Return Value:
Nothing

Examples

Example 1:
soldierOne playActionNow "SitDown";
Example 2:
rabbitTwo playActionNow "WalkF";

Additional Information

See also:
playAction switchAction playMove playMoveNow switchMove

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2010-10-12 - 9:41
Wolfrug (talk)
Some other possible playactions:
"walkf" - walk forward
"walkb" - walk backwards
"walkr" - strafe right
"walkl" - strafe left
"grabdrag" - initiate First Aid dragging animation
"stopdrag" - stops First Aid dragging animation
"reloadMagazine" - reloads the current magazine
"gestureFreeze" - hand signal "Freeze"
"GestureGo"
"GestureCover"
"GestureAttack"
"GestureCeaseFire"
"GestureFollow"
"GestureUp"
"GestureAdvance"
"GesturePoint"

Note that playAction works regardless of stance (rifle up, down, crouched, prone).
h - - c
Posted on Sep 05, 2023 - 07:36 (UTC)
Playing a gesture with playActionNow while a soldier held weapon is deployed on something will 'undeploy' the weapon.
Using playAction doesn't.